PDPS 1.1.1v patchnote

Project DPS Playtest · published

Gameplay
• The camera's wall-illuminating method has been changed to a Diablo-style wall-illuminating method.
• Synergy is created when combining skills of the same type (Drone type, Explosive type, Installable type, Projectile type, Defense type).
• Skill Added - A shield skill has been added to defend against and reflect enemy projectiles.
• Skill Added - A gravity field skill has been added that sucks in enemies and, upon upgrade, explodes after being sucked in.
• Skill Improvement - Return Projectile has been modified so that its damage radius increases as the level rises.
• The method of moving between rooms in the game has been changed to teleporting to a new room. You no longer have to bother following the room to move.
• The minimum movement speed in non-combat states has been fixed to allow for faster movement.
• The item requirements for upgrading skills have been removed. You can now upgrade your skill in the Terminal Room, one of the next room options that appears once you reach Level 8.
• Camera shake effects have been added to gun firing and explosions. These can be toggled on and off in the Gameplay tab of the Options menu.
• Added sound effects when enemies are hit. I have improved the logic for enemies dealing damage to the player. You should now be hit unfairly less often.

Reward Scene
• Added Irina Dive Success Event.
• Changed the handling method for undressing scenes and automatic dialogue switching to a dialogue-based system.
• Cum Effect is currently being improved…🫠
• When engaging in sexual intercourse in facility mode using affect mode, clothes will now disappear cleanly. (In the case of finish scenes, clothes will still be undressed messily as before.)

Facility
• Created so that all Facility menus can be exited using the ESC key.
• In Pose Paste mode, right-clicking will no longer zoom in.
• Modified so that a certain percentage of packets are returned when an upgraded weapon is deleted.

Customizing
• Added a feature to move the camera position based on the selected parts.
• Due to an issue with Nekhbet's skeleton, I have completely retargeted and re-imported Nekhbet's animations.
• Added 4 types of inner suits.
• Added Irina's glasses accessory (subscriber gift). I plan to produce them one by one, starting with top subscribers, based on the conditions.
• T-22 Horizon - Partial change in the suit's design
• Irina's arm parts items have been added. Among them, the short gloves were designed with a system that allows them to be used with upper clothes.

Bug Fixes

• Fixed the issue where the sound was loud when picking up multiple packets simultaneously • Modified the color change mask for the T-45 suit
• Fixed the issue where hair looked strange in Irina's ending scene
• Fixed the issue where bosses were summoned buried in the ground
• Fixed the issue where no dialogue appeared when conversing after Irina's ending
• Fixed the issue where weapons were not displayed correctly in Kyra's weapon purchase window
• Fixed the issue where all card data was displayed at the max level in the level-up window
• Fixed the issue where text was invisible when hovering the mouse over the level-up window
• Cleaned up UI-related errors in facilities as much as possible
• Fixed the issue where item names were not displayed correctly for Kyra, Nekhbet
• Fixed the issue where characters could not be placed on top of items in the Affect menu
• Various other issues…