Project DPS Playtest · published
Ingame & Weapon system
• Changes to the weapon purchase UI and system.
• Addition of a weapon module system.
• Addition of several unique combinations based on weapon modules (currently there are 4 combinations)
• When purchasing weapons, slightly different stats are available.
• When purchasing weapons, the number of module slots displayed varies (1 to 4).
• Modules are dropped by enemies in Dive.
• UI effects have been added to make items more visible when dropped.
Reward Scene
• Added one scene available in Kaira Affection Mode
• Added one scene available in Nekhbet Affection Mode
• Added one scene obtainable in Nekhbet Dive
• I plan to make it possible for other characters to experience scenes from other characters via the Scene Synchronization feature. However, dialogue will not be displayed.
• Modified Connor's face
• In Affection Mode, we have arranged the available poses so that the number of usable ones increases based on affection level.
Facility
• Addition of character-specific quests
• 5 quests for Irina, 5 quests for Kaira, and 5 quests for Nekhbet
• Quest dialogue has been added, and as you progress through each quest, the amount of casual chat with the characters increases.
• There are also chats that can only be accessed after acquiring specific items.
Customizing
• Changed to allow up to 3 accessories to be equipped. I haven't been able to add accessories yet...
• The suits set for diving and the facility's daily wear have been separated by suit.
• Collectibles have been separated for each character. (The displayed items differ slightly for each character.) There might be quests to obtain specific items...