Beyond The Frame Demo - V0.01.09 Patch Notes

Beyond The Frame · published

Global

Performance & Size

  • Significantly optimized assets and textures

  • Reduced overall disk size, reducing the size from 10.9GB to 6.5GB

  • Improved performance significantly overall

Player Character

  • Updated player-character

  • Made player character smaller

  • Gave player character new clothes (with physics)

  • Added sliding animations

  • Added turning animation

  • Increased player camera aperture from 4 to 8 for a larger focus range when close to objects

Polaroid

  • Polaroid now has a strap

  • Polaroid bounces a little on your tummy

  • Can now see yourself while Polaroid is up

  • Shifted Polaroid scene-capture to more closely match the viewfinder

  • Added clarity to polaroid flash controls

  • Added clarity to polaroid hints

  • Fixed missing shadows when polaroid camera is up

  • Improved polaroid sounds

Flashlight

  • Added Flashlight thumb animation

  • Refined Flashlight Arm Inverse Kinematics

  • Fixed bug where flashlight wouldn't be in position upon reload of game

  • Flashlight no longer clicks while prone

  • Improved flashlight collision

Interaction & Movement

  • Added toggle option for run/crouch/prone

  • Updated VHS Interaction system

  • Made interaction hand a little less creepy

  • Can no longer speed prone (Sprint while prone)

  • Fixed door swing speed being affected by framerate

  • Made locked doors a bit more obviously locked

Audio

  • Improved footstep sounds

  • Added clothes rustling sounds

World & Materials

  • Improved realism of carpet materials

  • Made collectibles easier to find and more intuitive

UI / Menus

  • Fixed menu being the wrong aspect ratio in some cases

  • Improved menu readability and made it a little less bright

  • Improved video settings menu

  • Improved graphics settings presets

Misc

  • Splash Screen updated to Backyard Games

  • Other minor bug fixes

Grandma's Basement

  • Replaced opening video

  • Made opening transition smoother

  • Improved hitching in basement

  • Improved realism of playmat

  • Made stairs to book-table more obvious

  • Stopped table fan from oscillating while power is off

Grandma's Livingroom

  • Animated tissues in living room to blow in the wind from the fan

  • Some slight changes when obtaining the backpack

  • Added ticking sound to living room wall clock

An Overwhelming Kitchen

  • Added more polaroid use in overwhelming kitchen

  • Changed hint in overwhelming kitchen to not be confused with collectible hints

  • Fixed clipping issue with wall holes after Overwhelming Kitchen

  • Improved performance in Overwhelming Kitchen

A Confusing Hallway

  • Made Confusing Hallway less... confusing

A Stressful Livingroom

  • Overhauled Stair-maze to be more interactive and less confusing

  • Added animation to Security TV

  • Prevented the gramophones from restarting in stair maze

  • Added some feedback for Flashlight being disabled so it feels more intentional

  • Prevented Soft-locking when running back up slope covered in couches

  • Returned flashlight immediately after Stair-maze

A Precarious Lobby

  • Made conversation pit fluffier

  • Changed conversation pit structure slightly

A Slippery Gallery

  • Made balance beam transition smoother

A Parlous Bridge

  • Improved accessibility to door platform

TV Room

  • Some visual changes to the empty TV room

An Uncanny Street

  • Improved performance in Uncanny Street

A Liminal Snowscape

  • Improved hitching when entering snowscape

  • Changed ending room to suit other changes

  • Updated credits