Capital Command · published
The biggest change is to the shipwreck system. Before, destroyed ships would spawn a few floating pieces of debris, that the player can salvage for resources. In the new system, each ship turns into one big, better looking wreck, which is easier to salvage since there's only one. Also, there are some improvements to ship destruction visuals and wreck effects.
In other news, there are fixes to the jump UI, general UI, camera, damage logic, and tweaks to tuning and balancing.
More updates are coming soon. Sounds are on the list, but in the near future I'll be focusing on improvements to playability/UI, to make the game's systems easier to understand and use.
Thanks for playing, and keep the feedback coming!
The dev