Yondel 0.2.0 – Major Gameplay Update!

Yondel · published

🗓️ Yondel 0.2.0 – Release Notes

✨ New Features & Improvements

🔨 Crafting & Recipes

  • Added new crafting recipes and tool recipes.
  • Implemented Furnace system with progress bar and recipe processing.

🌾 Items & Resources

  • Added Dirt item with dug-hole and dirt tile interaction logic.
  • Improved Campfire system with food cooking support.
  • Added Lantern (light-emitting building).
  • Added Cow entity with behavior fixes.

🏗️ Floor & Building Systems

  • Implemented Wooden Floor and Gravel Floor systems.
  • Fixed building placement logic.
  • Added building mining support to BuildingManager.
  • Introduced building flame system and improved campfire flames.

🎮 Input & Controls

  • Mouse scroll wheel now switches hotbar slots.
  • Added "C" key for zoom control.
  • Ctrl + Q now properly updates held item after dropping a stack.

⚔️ Tools & Interaction

  • Reworked tools system (speed, damage, and tile HP balancing).
  • Improved tool swing animations and rendering.
  • Fixed axe wood-chopping logic.

🔊 Audio & SFX System

  • Added Footstep and Punch sound managers.
  • Enhanced AudioManager with volume modifiers, pitch variance, falloff distance, and cooldown support.
  • Added structured example usage for music and SFX integration.

🌍 World & Tile Systems

  • Added upside-world tiles to tile types.
  • Improved dirt tile logic and water push mechanics.
  • Improved world item drops.
  • Fixed tree rendering and lighting system issues.

🎒 Inventory & UI

  • Inventory open state now disables punching.
  • Improved hotbar and item handling responsiveness.

🛠️ System & Performance

  • Updated region save system.
  • Improved ProfileManager and save methods.

💚 Thank You

Yondel 0.2.0 is another step forward toward building a deeper, more alive world.

Your support and feedback directly shape every system and feature. Thank you for being part of the journey.