On SteamNotes only · this build shipped before we watched the app
- Fixed an issue where the Dragon Crab boss lost some of its health at the start of the battle. - Fixed an issue that caused the player to always jump at full strength no matter how long the button was held down if jumping while flashing from damage. - Fixed an issue that prevented the proper music from playing when transitioning from a cutscene to a following stage. - Modified some obstacles on the second Flying Fortress level. - Altered command for Kick Cannon on keyboard. A recent update made the usual method of holding the key to fire nonfunctional. New command: keyboard executes the Charge Kick and fires a Kick Cannon if the player has energy. (Controls unchanged for Gamepad, which is still greatly recommended for optimal play.)