On SteamNotes only · this build shipped before we watched the app
Default Career mode difficulty now defaults to Ensign/Builder.
Each star system now has four exploration missions that require 25%, 50%, 75%, and 100% of the ? icons to be explored. (Not retroactive for already-generated star systems.)
Added an "I Hate Salvaging" advanced Career mode option which, if enabled, will turn off resource drops from salvaged/destroyed ships, double credit rewards for missions, and allow the player to make ship construction changes anywhere for only credits.
Airlocks can now be powered off to prevent crew from using them.
When playing on Steam Deck or in Big Picture Mode, clicking on a text input box will now display the virtual keyboard.
Removed the "Ancient" class of ships. Any existing Ancient ships (including some FTL Relays in existing saves) will be replaced with 1/4 sized Terran versions.
New music tracks and updates.
Bugfix: Crash in the crew editor when using the Simplified Chinese translation.
Bugfix: Crash when switching languages with certain mission types selection in the mission log or comms window.
Bugfix: Crash if a station rescue mission is accepted after the station to-be-rescued is destroyed.
Bugfix: Crash in multiplayer if game speed control is set to "Host Only", the host is an observer, and the host changes the game speed.
Bugfix: Faction base destruction missions changed their name to "Destroy None Base" once the base is destroyed.
Bugfix: Possible fix for issue where nuke explosions could penetrate into ships.
Bugfix: Possible fix getting stuck "hailing" indefinitely.
Bugfix: If a station or Hyper-Jump Relay is destroyed before its ? icon is explored then it was not possible to explore the ? icon and complete the exploration missions. (Fix not retroactive for existing saves.)
Bugfix: Starting a new Career game wasn't properly selecting the player's ship.
Bugfix: The "MAKE IT SO" button was not always showing the correct text when it was not possible to click.
Bugfix: Poor performance in blueprint mode.
Bugfix: Disruptor bolt VFX weren't displaying properly when fired from moving ships.
Bugfix: It wasn't possible to click through the "WANTED" text.