- Adjusted the way the neighboring dog responds to being barked at. It will no longer chase you when barked at if it is not currently barking. This was a common misunderstanding related to how to evade the neighboring dog and has now been modified to better fit players' expectations.
- Increased the time between the neighboring dog stopping to scan for you in chapter 7.
- Increased the amount of time the neighboring dog will bark at you before chasing you in chapter 7.
- Added the ability to escape a chase with the neighboring dog. This was initially not intended to increase the steaks when roaming the neighborhood, but I can see how inconvenient and frustrating this can be when trying to explore.
- Increased the buffer period when your owner stops to listen for your movement.
- Added and modified various hints to better help explain certain objectives in chapters 5 and 7.
- Added a hint regarding achieving one of the 3 available endings after completing the game once.
- Added the ability to enable and disable the display of hints and tutorials at will.
- Fixed a bug where the objective "Get into the garage." would trigger despite having already entered the garage in Chapter 4.
NOTE: These changes have been made to make the game a more fluid and enjoyable experience. I have been made aware that the game is commonly agreed to be too difficult. I considered adding difficulty settings, but the challenge of the game plays its own part in the story. Removing or allowing the player to determine how challenging the game is will detract from the intended experience. Instead, I will continue to update the difficulty as necessary to appeal to as many players as I can! I am also aware and currently researching the reasons for crashes (most commonly seen in Chapter 5). I am unsure what is causing this, but will continue to search for solutions!