Update Notes Anomalous Early Access 0.5.3.8

Anomalous · build 8490149 · published

On SteamNotes only · this build shipped before we watched the app
  • New soldier visual variations were added for each class. includes new textures and models
  • New set of box props was added ( absolutely mind-blowing)
  • Physics on character death, the character has some velocity applied
  • Brutaliser character has staff trail fx disabled on death
  • Brutaliser character had an attack animation that instantly applied damage, this has been fixed
  • Brutaliser animations have blend in/out times for animations removed so they are snappier
  • Brutaliser soldier damage adjusted slightly they do 15% less damage and run slower
  • Soldier ragdolls have been adjusted for improved physical response to surface impact
  • Resize crosshair
  • When the player is hit a notifier will appear on your hud telling what angle the attacker is at
  • Pistol soldiers have their bullet projectiles more realistic spawning from their actual weapon instead of abstractly in the center of their mesh
  • On screen damage indicator reflects the angle that an enemy is toward you
  • Stop any animation that may continue after the enemy's death
  • A lot of tweaks to particle FX to improve physics interactions, this includes bounciness in the debris of concrete fragments and sparks
  • Destruction system has been started and a few common objects like boxes and barrels have improved destruction interactions
  • E1M4 Tweaks to level architecture and reflections, minor enemy placement revision
  • Obelisk has new sound effects - the big floaty monster in e1m9
  • Enemies have a red outline glow by default. Players can disable it in the main menu
  • Explosive barrels have an added red outline glow