Tangledeep · build 7550236 · published
Hello adventurers, and welcome to Tangledeep Patch 1.50! This major update combines the Nintendo Switch and PC versions of the codebase & engine, allowing us to more easily maintain and update the game for multiple platforms. It also changes some core features - by popular demand - and should overall present a smoother gameplay experience. Let's jump in and explore the notes!
All save slots now share ONE banker with shared items, gold, and item capacity. Also, unlocks such as jobs, feats, Shara mode (for Legend of Shara DLC, etc) are now global across all slots. This is stored in the new "shareddata.xml" folder in your save directory.
Finally, corral pets are ALSO now shared between slots. The max limit for actively usable pets in the corral is still 12; any pets beyond that will be seen wandering around, but they will not be usable unless you release other pets first.
To sync existing progress to the shared progress you must load each of your save files then save the game (i.e. go back to the title screen.)
Of course, hardcore, Challenge, and Ronin modes do NOT access the shared stash or corral. However, job & feat unlocks will carry over into those modes.
If you play the game exclusively via controller, there have been even more updates to make it smoother and more compatible than ever. There are also new options that benefit controller-exclusive gameplay. To try them, download this platformoptions.txt file and put it in your save file directory (alongside files like savedgame0, metaprogress0, etc.) Future builds will auto-generate this file.
For optimal controller settings, change the following lines to the listed values (they are false by default):
gamepad_only true
gamepad_style_options true
gamepad_style_hotbar true
Various changes have been made to the pet monster system, specifically with grooming at the corral. First, you can now groom up to 10 times; each one will cost a bit more. Second, a pet's beauty can now confer a special passive status if they are anything other than "Plain". For example, very ugly pets may draw more aggro, or be so repulsive that they scare other monsters away. Beautiful pets may blind enemies with their perfect complexion or charm them to fight on your side.
Finally, additional grooming options have been added to let you adjust both beauty and happiness in either direction (up or down).
If you have explored at least one floor of one dungeon "branch" (e.g. Amber Station) but not the other (e.g. Fungal Caverns), you will no longer get rumors for that other branch, unless they are for discovering new areas (like the casino).
If a rumor involves a monster that has become trivial to defeat, or an item that is low quality compared to your level, it will be automatically abandoned after a couple in-game days. This will never happen with legendary items, set items, Item Dream rumors, or rumors involving finding new areas. (This option may be toggled on/off)
Text will now appear on the screen indicating current rumors on your current floor (or nearby) so you don’t have to keep checking your log.
New feature: "Auto Eat Food" (on/off toggle in options). When enabled, if your Health is below 50% and it has been 10 turns since you've been in combat, you will automatically start eating healing food from your inventory. Tangledeep Curries will be prioritized.
The Chinese localization has been updated and improved, and missing strings have been corrected in all languages.