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SCAD · public · first seen

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Major update · published by the developer

Update v0.9.1

On Steam

Hello,

We’re getting ready for SCAD’s full release! As we work toward leaving Early Access, this update brings a major balance pass, Zombie Altar encounters, and improvements across combat, visuals, and sound.

Here’s what’s changed:

- Added Zombie Altar encounters with enemy waves and bonus loot.

- Rebalanced the economy, item prices, resource drops, and difficulty.

- Adjusted boss health to better match player damage.

- Fixed Tower Defense loot drops, turret availability, and leftover enemies preventing completion.

- Fixed difficulty scaling incorrectly counting unequipped weapons and applying to uncleared levels.

- Improved enemy pathfinding and targeting, including a fix for monsters attacking empty space.

- Improved Zombie Friend movement and combat behavior. Shaman zombies can now buff special enemies.

- Improved boss introductions and animations, including Kraken animations and Nemesis’s death sequence.

- Updated expedition results, salvage, Tower Defense, and save slot interfaces.

- Added and updated sound effects for hovercrafts, helicopters, bosses, and abilities.

- Fixed skill card selection getting stuck when multiple selections overlap, alongside card animation issues.

- Fixed scientists not appearing in the bar at later progression stages.

- Fixed altar loot spawning, level object spawning, and a Nemesis tutorial error.

Thank you for playing and sharing your feedback! Keep sending us your reports and suggestions.

NAISU

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