SCAD · public · first seen
Hello,
We’re getting ready for SCAD’s full release! As we work toward leaving Early Access, this update brings a major balance pass, Zombie Altar encounters, and improvements across combat, visuals, and sound.
Here’s what’s changed:
- Added Zombie Altar encounters with enemy waves and bonus loot.
- Rebalanced the economy, item prices, resource drops, and difficulty.
- Adjusted boss health to better match player damage.
- Fixed Tower Defense loot drops, turret availability, and leftover enemies preventing completion.
- Fixed difficulty scaling incorrectly counting unequipped weapons and applying to uncleared levels.
- Improved enemy pathfinding and targeting, including a fix for monsters attacking empty space.
- Improved Zombie Friend movement and combat behavior. Shaman zombies can now buff special enemies.
- Improved boss introductions and animations, including Kraken animations and Nemesis’s death sequence.
- Updated expedition results, salvage, Tower Defense, and save slot interfaces.
- Added and updated sound effects for hovercrafts, helicopters, bosses, and abilities.
- Fixed skill card selection getting stuck when multiple selections overlap, alongside card animation issues.
- Fixed scientists not appearing in the bar at later progression stages.
- Fixed altar loot spawning, level object spawning, and a Nemesis tutorial error.
Thank you for playing and sharing your feedback! Keep sending us your reports and suggestions.
NAISU
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2854621 | 8151496822399205198 | — |
| 2854622 | 4636465705004126003 | — |