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Patch notes · published by the developer

Update 1.83.1 - One Hold at a Time

On Steam

Update 1.83.1

A short patch with a sharper rule for crowd control: every caster now keeps one Paralyze and one Hold Person at a time. The login screen gets clearer about what went wrong, and a couple of rough edges from the new HUDs are smoothed out.

Changed

  • Paralyze and Hold Person hold one target at a time. The control stays tied to whoever cast it: landing a new Paralyze (or Hold Person) on someone else releases your previous target from that spell. A resisted cast, or one on a target that is already held, doesn't release anything. This works the same against players and monsters; Paralyze from weapons and from monsters is unchanged.
  • A clearer login screen. A wrong account name and a wrong password now show the same message: "Wrong account name or password." Suspended accounts see when the suspension ends, in your local time, and how to appeal through our Discord.
  • A creature finished off by poison, burn or Aftershock now rewards whoever applied it only if they are still nearby; otherwise the last player who hit it and is still close gets the kill.

Fixed

  • Snow no longer piles up in a straight line in mid-air when you use the Evolution or Minimal HUD.
  • Guards and the town NPCs now greet you once per click.
  • Defense Shield, Haste, Heal, Berserk and the other buffs that follow their target now land exactly where you aimed when nobody is standing on that spot.
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