Sakura Shiren 1.0.13 — The Thirty Trials
New: Standard Run
- Runs now default to a new Standard mode: 30 waves, with a great yokai on every single wave, ending in a showdown with Ryujin, the Dragon God.
- The original 250-wave journey is still here as Marathon. Pick your run on the title screen, or under the difficulty in the squad lobby (host chooses).
- Standard runs have their own leaderboards, separate from Marathon.
Five new bosses
Five great yokai join the roster, guarding the last stretch before Ryujin in a Standard run:
- Fujin, the Wind God — opens the bag of winds to drag you in, then carves the arena with a gale.
- Omukade, the Mountain Coiler — a hundred legs strike at once, and venom pools where it passes.
- Namazu, the Earthshaker — wave after wave of quakes, each with only one way through.
- Kasha, the Corpse-Thief — vanishes in flame and comes down on whoever it marked.
- Daidarabotchi, the Mountain Walker — landslides, shockwave footsteps, and a breath that pulls the whole valley in.
Choose your starting weapon
- No more Pointy Stick. Before wave 1 you now pick one of three starting weapons, free.
- The three on offer are suited to your class: blade classes see melee options, gun classes see firearms.
Bosses that keep up with you
- In a Standard run, each boss is now sized to your squad's actual damage, so fights stay a real contest instead of melting once your build comes together.
- Fights start short and grow longer toward the finale. A strong purchase still pays off in the very next fight.
- Early bosses hit a little softer and pay out fewer petals, ramping up over the first waves.
- Waves in a Standard run arrive faster, so there is less waiting between the action.
Good to know
- Co-op needs everyone on 1.0.13. Players on an older version will be told the versions don't match.
- Some new text appears in English for now in other languages. Translations will follow.