Mitts 0.1.4874
Two big additions this time — Tournament mode and a full penalties system — alongside NHL-accurate rink dimensions, proper offside enforcement for bots, and a batch of stat-crediting and visual fixes.
🏆 Tournament mode
- A brand new Tournament mode — an eight-club single-elimination cup against bots, playable solo with bot teammates or with friends filling out your side.
- Pick a club and your match settings and the bracket is drawn and saved; every game you don't play simulates behind the scenes as you advance.
- The matchup intro now names the round and both clubs by their seed in a tournament game.
- Win it all and the game-over screen celebrates your club's crest in gold as champions, with the bracket remembering who you beat along the way.
- A new "Cup Winner" puck in the Trophy Case rewards anyone who had a skater in the winning game.
🚨 Penalties
- A real rulebook lands on the ice under NHL rules — every hit now gets watched by a referee who has opinions about it.
- Boarding and interference are now called: drive a man into the boards from behind and it's boarding; flatten someone who doesn't have the puck, didn't just give it up, and isn't chasing a loose one, and it's interference. Calls wait until your team touches the puck again, so you can finish your shift, and are wiped if the other team scores first.
- Late hits are called too — check someone after the whistle, on a dead puck or during a goal celebration, and it's roughing.
- 5v5 sends you to an actual penalty box: serve your minor in a seat on your bench's side of the ice, with a banner over the action counting down your time and the HUD tracking the man-advantage.
- 3v3 skips the box — a short-side team at 3-on-3 is too close to an open net, so a foul there is a straight-up penalty shot instead.
- Fighting now has consequences in 5v5: drop the gloves under NHL rules and both guys sit a matching minor, playing it out 4-on-4. Fighting in 3v3, or under Arcade rules, is still free.
- Shorthanded teams fall into a real defensive shape — no forecheck, a passive drop into the neutral zone, and a man down in your own zone collapses into a wedge to protect the middle and pressure the puck. A short team's faceoff spot is handled properly too, instead of leaving the dot empty.
- Power plays and penalty kills are tracked — PP% and PK% land on your Career page under a new Special Teams card alongside penalty minutes.
- Three new Game Pucks: Man Advantage (score on the power play), Shorty (score a man down), and Ice in the Veins (bury a penalty shot).
- Your host's chosen rule set (Arcade vs. NHL) is now remembered between lobbies instead of resetting every time.
🏟️ Rink & rules
- The rink and net are now true NHL size — the goal mouth measures the real 72"x48", with missing ice markings added (the goalkeeper's restricted area, hash marks, the referee's crease) and faceoff spots corrected to their proper positions. Shot angles and how much net a goalie actually covers will feel a little different.
- Bots now respect the offside rule properly and consistently, judged against the correct edge of the blue line.
🏒 Fixes
- Fixed a skater leaning into the boards, or lying down near them after a knockdown, visibly poking through the boards or glass.
- Fixed an occasional goalie limb-posing glitch that could briefly snap an arm or shoulder into an odd neutral position.
- Fixed several turnover stats being miscredited: a pass picked off by a defender wasn't counted as an interception, a puck stripped away wasn't always counted as a takeaway, a defender catching an on-net shot clean on his blade wasn't credited a block, and a puck knocked loose by a check or off the post could be wrongly counted as an intercepted pass. These now credit correctly — including on your career stats and Trophy Case progress.
Compatibility
- Network protocol updated this patch (Tournament mode and Penalties both needed wire changes) — everyone needs this build to play together.