Ominous Descent Playtest · public · first seen
Any enemies that require the use of the headlight to see or kill will now have a small light icon appear when they are shot but the shot does not inflict damage due to them being cloaked/immune. This will only appear a few times, once the headlight is used successfully to reveal/stun them it will not appear.
On the log entry for each light sensitive enemy a small light bulb icon will appear as a reminder.
After player feedback, I have updated the previously underwhelming deaths of the Worm/Jelly/Shrimp & Squid bosses. This includes new sounds/particles and other tweaks to make the victory feel more meaningful.
Added a new setting that allows you to choose to have either toggle fire or hold to fire.
Toggle: Pressing/clicking the primary fire control will then automatically shoot until pressed again.
Hold: You will only fire while actively holding down the fire control.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5488121 | 7756059258580662380 | — |