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Patch notes · published by the developer

11.12.2026 Tiny Update

On Steam

Light Sensitive Enemies

  • Any enemies that require the use of the headlight to see or kill will now have a small light icon appear when they are shot but the shot does not inflict damage due to them being cloaked/immune. This will only appear a few times, once the headlight is used successfully to reveal/stun them it will not appear.

  • On the log entry for each light sensitive enemy a small light bulb icon will appear as a reminder.

Boss Death Sequences

  • After player feedback, I have updated the previously underwhelming deaths of the Worm/Jelly/Shrimp & Squid bosses. This includes new sounds/particles and other tweaks to make the victory feel more meaningful.

Toggle/Hold to Fire

  • Added a new setting that allows you to choose to have either toggle fire or hold to fire.

  • Toggle: Pressing/clicking the primary fire control will then automatically shoot until pressed again.

  • Hold: You will only fire while actively holding down the fire control.

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