Adjusted enemy strength in the Mortal and Immortal Realms: enemies now deal less damage and have more HP. The frequent late-game one-shots and mutual instant kills are greatly reduced. Even when you can't win, you can watch your HP go down and have time to adjust your team.
Bosses and elites were adjusted in the same direction. Where each map gets hard is mostly unchanged, later floors still get harder, and we'll keep tuning based on your feedback.
Immortal Realm
The Immortal Realm dungeon is now called the Taixu Secret Realm, while the Mortal Realm one keeps the name Primordial Secret Realm. Saves and progress are unaffected.
Immortal Realm map names are now translated in all languages.
0.44.10
Fixes
Fixed an occasional crash when exiting the game. The game now saves and reports achievements before closing.
Fixed some older Mortal Realm saves where the Formations first-victory progress was stuck at 15/20 and Formations would not unlock. It is now raised to Level 1 automatically when you load.
Fixed repaired saves where the main character could not change class. Affected saves get one free class change.
Fixed the character stats page showing the wrong Effect Mastery value; it now shows the real value. Timeless Resolve's Effect Mastery is now added directly.
Fixed the layout of the Russian Formations page and rename dialog, and added missing translations for sorting and fragment sources.
Achievements
In-game achievements now match the 100 Steam achievements, so achievements that could not unlock on Steam now unlock normally.
The Achievements page now lists 100 achievements instead of 158, and all 100 count toward the power bonus. Your unlocked records are kept, and your power will not drop.
Other
Added sorting by Aptitude on the Allies page.
Newly recruited Allies repeat names less often.
Further reduced memory growth and stutter during long idle sessions; autosave no longer stutters.
Added stones, pebbles and grass details to the ground of the first map.