HB Evolution · public · first seen
Update 1.83.0
Your bars can now live right under your character, and every one of them answers to F11. The Atlas learned where every single item comes from, and the monsters finally admit which element hurts them. Pick a HUD, open Ctrl+B, and go find that item you've been chasing.
A Minimal HUD, right under your feet. Choose it as your HUD style in F12 or in the F11 console: your HP, MP and SP bars, your Hunger, Faith or Blood Essence flask, the seconds counter, your criticals and Xelima sit just below your character, and the rest of the screen stays clickable world. The criticals take the color of your combat mode, and the whole block turns see-through when your mouse gets close, so it never hides what you're aiming at. Evolution, Classic and Minimal are now three styles of the same option: switch whenever you like.
HUD Settings on F11. F11 now opens a HUD Settings panel in the middle of the screen, and you can drag it wherever you prefer. From there you can:
On the Evolution HUD, the bars can now stretch up to three times their length, and the panel grows to fit taller bars.
Items & Loot in the Atlas. The Atlas Loot tab (Ctrl+B) is now Items & Loot: every item you can get, and every way to get it, from NPC shop prices and crafting materials to Hero costs in EK at the City Hall and where to fish or mine. Monsters now show which element they are weak to (+25% damage) and which one they resist (-25%), the map marks every portal where it really is (Dungeon L3 shows all three ways down, Tower of Hell all its stairs), and the monster list opens sorted by name. Every item page on the wiki lists the same sources.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5243581 | 156914419784113381 | 1200729833684999434 |