Build 26631313

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Patch notes · published by the developer

Update 1.83.0 - A Minimal HUD and an Atlas That Knows Every Item

On Steam

Update 1.83.0

Your bars can now live right under your character, and every one of them answers to F11. The Atlas learned where every single item comes from, and the monsters finally admit which element hurts them. Pick a HUD, open Ctrl+B, and go find that item you've been chasing.

New

A Minimal HUD, right under your feet. Choose it as your HUD style in F12 or in the F11 console: your HP, MP and SP bars, your Hunger, Faith or Blood Essence flask, the seconds counter, your criticals and Xelima sit just below your character, and the rest of the screen stays clickable world. The criticals take the color of your combat mode, and the whole block turns see-through when your mouse gets close, so it never hides what you're aiming at. Evolution, Classic and Minimal are now three styles of the same option: switch whenever you like.

HUD Settings on F11. F11 now opens a HUD Settings panel in the middle of the screen, and you can drag it wherever you prefer. From there you can:

  • Pick your HUD style.
  • Set the opacity of the HUD panel, the minimap and your windows, each on its own slider.
  • Set your bars' width, height and spacing, hide any bar or the numbers on them.
  • Choose at what health your HP bar starts flashing, from 10% to 50%.

On the Evolution HUD, the bars can now stretch up to three times their length, and the panel grows to fit taller bars.

Items & Loot in the Atlas. The Atlas Loot tab (Ctrl+B) is now Items & Loot: every item you can get, and every way to get it, from NPC shop prices and crafting materials to Hero costs in EK at the City Hall and where to fish or mine. Monsters now show which element they are weak to (+25% damage) and which one they resist (-25%), the map marks every portal where it really is (Dungeon L3 shows all three ways down, Tower of Hell all its stairs), and the monster list opens sorted by name. Every item page on the wiki lists the same sources.

Changed

  • Reputation damage from Kloness weapons, the Kloness necklace, the Righteous prefix and the Kloness talent now works in two parts: the first +4 counts toward your base damage, just like before, and anything above +4 is added as a flat bonus at the end of the hit, untouched by criticals and crushes. For the bonuses that count your Reputation above your target, monsters now count as having 500 Reputation per tier.
  • Rain now falls more often on outdoor maps, about 10% of the time. Each shower still lasts 4 to 10 minutes.

Improved

  • The HP, MP and SP bars glow in brighter neon colors, and your health bar flashes when it runs low, faster the lower it gets.
  • When your Faith or Blood Essence gauge is full, a shine runs up through it so you know at a glance.
  • Kill messages show player names in their city's color (red for Aresden, blue for Elvine) and monster names in yellow.
  • The Auction House spells out your chance to sell next to the buyout, and warns you with "Too high" when a price won't sell.
  • The Affinity tab in the Talents window explains each improvement in plain words, and improvements with two values show each one in its own column.

Fixed

  • The experience line on the Evolution HUD no longer hides behind the button wing.
  • The Auction House keeps its price suggestion when you go to Browse and come back to Sell.
  • Dragging a window against the edge of the screen no longer leaves its close button behind.
  • Atlas drop tooltips no longer show "1 of 10", which read like a 10% chance; they now just name how rare the drop is.
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