Under Tower Idle · public · first seen
Under Tower Idle is leaving Early Access! Thank you to everyone who played, reported bugs and shared feedback during Early Access – this release is built on it. Version 1.0 brings a brand-new legendary boss, a new dungeon card system, a new world event and a complete overhaul of the user interface.
The most requested improvement: menus that are cleaner and easier on the eyes.
Every major panel has been redesigned in a unified modern-fantasy style: production, dungeon preparation & progress, market, quests, achievements, heroes, passive & crown trees, ship expeditions, garrison/rally, tavern, buildings, settings and pause menu.
Redesigned top resource bar, bottom island bar and side menu – smaller, tidier, and labels no longer overflow their frames.
New main menu with an animated pixel-art scene, plus refreshed language and control selection screens on first launch.
Clearer enemy and building info panels, dialogue windows and soldier counters.
Click and hover sounds added to buttons.
Better text fitting for all supported languages.
When the Ocean Dragon falls, the Elder Dragon rises from the deep a few seconds later.
A massive 27,000 HP sea boss that soars high above the islands and swoops down low – strike it while it's within reach!
Hit it and it may breathe fire or shake its body, spilling coins into the sea.
Sea creature sounds now follow the creature as it moves.
Each time your army rests at a dungeon rest camp, choose 1 of 3 cards that empowers your army for the rest of the run.
12 cards across Common, Rare and Epic rarities: damage and health bonuses for specific soldier types, crit chance, boss damage, extra loot, fewer soldier losses, weaker enemies and more.
Some Epic cards come with a risk – e.g. Blood Price doubles your loot but increases soldier losses.
Can't decide? After a few seconds the rarest card is picked automatically.
Picking a card you already own stacks its bonus.
New Cards button in the dungeon window shows all active cards and your total bonuses.
Golden Chests now appear on your producing islands from time to time – but only for a few seconds!
Click the on-screen notification to jump the camera straight to the chest.
Each chest grants either:
Production Frenzy: x7 production and click power on that island for 30 seconds.
Treasure: an instant payout of that island's production.
Chests won't appear during the tutorial, raids or Titan attacks.
Fixed the game scene flashing briefly between the loading screen and the main menu.
Fixed the main menu appearing, disappearing and reappearing during startup.
Fixed the "storage full" popup staying open on the main menu.
Fixed the Start Game button not appearing after selecting a language.
Fixed some ship expedition buttons not following the selected language.
Fixed progress bars looking curved/warped at the edges.
Fixed the Ocean Dragon's sound playing from its spawn point instead of the creature.
Thank you for supporting Under Tower Idle – see you at the top of the tower!
| Depot | New manifest | Previous manifest |
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| 4694531 | 1699098398076519600 | — |