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Patch notes · published by the developer

Patch notes version 0.13.0.0

On Steam

Trading, Chat and Combat Update

This update introduces the Trading Post and direct player trading, expands chat feeds, and brings combat fixes and new dangers to Hissteria's encounter.

Trading Post

  • Added a Trading Post booth near the storage and crafting services in the starting hub. Buy and sell equipment, materials, processed goods and consumables through listings shared across world instances.
  • Search and filter listings by level, rarity, equipment slot, perks, benefits and price. Use Can Afford to show purchases within your Pawmark balance.
  • Compare existing prices before listing items for sale.
  • Place buy orders that reserve your Pawmarks, or fill another player's order with matching items.
  • Purchase confirmations show quantity, unit price, total cost, current Pawmarks and the balance remaining after the purchase.
  • Manage listings, cancel orders and collect purchases or earnings through My Orders. A full inventory leaves deliveries available to collect later.
  • Bound and equipped items cannot be listed or traded. Backpacks must have installed components removed before trading.
  • Exchanges check item eligibility, available Pawmarks and the agreed price before completing.
  • The Trading Post follows the navy inventory theme, with existing item and category icons, hover details, compact filters and a wider selection panel with dedicated scrollbar space.

Player Trading

  • Open another player's interaction menu with H and choose Trade to exchange items and Pawmarks directly.
  • Drag or right-click items from the inventory grid to offer them. Stackable items support quantity selection, and items can be inspected by hovering over them.
  • Your offer and the other player's offer remain visible together so both players can review the exchange.
  • Ready offers display a dark overlay with a centered Ready label. Both players must ready and confirm the trade.
  • Changing either offer clears both players' ready states, requiring the revised exchange to be reviewed again.

Chat Feeds

  • Added System and Combat tabs alongside Party chat. Reduced tab-label size so full channel names fit comfortably.
  • System messages use orange text and record world joins, departures, disconnects and gameplay notices, including inventory-full and insufficient-energy messages.
  • XP gains, collected Pawmarks and level-ups now appear in System chat.
  • NPC dialogue and the responses you choose are recorded in System chat.
  • Combat chat records damage dealt and received, the source and target, critical hits, absorbed damage, healing and critical heals. Damage uses orange-red text, while healing uses green.
  • Party chat uses light-blue text and includes private party messages, joins, departures, disconnects, reconnections, leadership changes and disbanding. The /p and /party commands are supported.
  • All continues to combine the chat feeds.

Combat and Abilities

  • Reduced the Winterveil Arcane Projector's snowball firing rate and base damage.
  • Support Focus guided shots now consume Spirit Energy and delay Spirit regeneration for 2 seconds after use. Firing returns to standard aiming when there is not enough energy for guidance.
  • Fixed Phantom Escape failing to return joined players to stealth during combat.
  • Doubled Shadowstep's range. When a target is selected, Shadowstep prioritizes moving behind that target.
  • Fixed Muse cast-time bars failing to count down correctly for joined players.
  • Fixed a targeting issue that could prevent reviving nearby fallen allies when their bodies rested against the ground.
  • Cat towers now take 3 times as much damage from hostile players in PvP.

Hissteria

  • Fixed basic melee attacks missing players standing close to Hissteria's body.
  • Increased basic attack, tail-spike and poison damage to make remaining in attack range more dangerous.
  • Enlarged poison puddles and improved their placement on uneven ground. Mist now appears as puddles form, with varied motion for a more natural spread.
  • Added a poison-surge attack with a vibrating afterimage. Hissteria releases mist that spreads across a large area and deals heavy poison damage over time.
  • The poison surge clears from the center outward, opening a path back toward the boss. Hissteria continues expelling mist until the clearing stage begins.
  • Cat towers touched during the eating approach are destroyed so they cannot block Hissteria's approach.
  • The eating phase at 50% health summons one snake minion per party member.
  • The eating phase at 25% health summons one minion and one elite snake per party member. Summoned snakes appear near Hissteria and pursue players who remain outside his mouth.

Rats and Crab Loot

  • Reduced ordinary and elite rat damage by 20% and lowered their excessive attack avoidance.
  • Fixed melee attacks failing to connect with elite rats while they were idle or targeting another player.
  • Removed Stone and Fiber from ordinary Red Crab drops and Stone from Blue Crab drops, giving gear a larger share of their regular loot pools. Spirit-shard drop rates are unchanged.
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