Trading, Chat and Combat Update
This update introduces the Trading Post and direct player trading, expands chat feeds, and brings combat fixes and new dangers to Hissteria's encounter.
Trading Post
- Added a Trading Post booth near the storage and crafting services in the starting hub. Buy and sell equipment, materials, processed goods and consumables through listings shared across world instances.
- Search and filter listings by level, rarity, equipment slot, perks, benefits and price. Use Can Afford to show purchases within your Pawmark balance.
- Compare existing prices before listing items for sale.
- Place buy orders that reserve your Pawmarks, or fill another player's order with matching items.
- Purchase confirmations show quantity, unit price, total cost, current Pawmarks and the balance remaining after the purchase.
- Manage listings, cancel orders and collect purchases or earnings through My Orders. A full inventory leaves deliveries available to collect later.
- Bound and equipped items cannot be listed or traded. Backpacks must have installed components removed before trading.
- Exchanges check item eligibility, available Pawmarks and the agreed price before completing.
- The Trading Post follows the navy inventory theme, with existing item and category icons, hover details, compact filters and a wider selection panel with dedicated scrollbar space.
Player Trading
- Open another player's interaction menu with H and choose Trade to exchange items and Pawmarks directly.
- Drag or right-click items from the inventory grid to offer them. Stackable items support quantity selection, and items can be inspected by hovering over them.
- Your offer and the other player's offer remain visible together so both players can review the exchange.
- Ready offers display a dark overlay with a centered Ready label. Both players must ready and confirm the trade.
- Changing either offer clears both players' ready states, requiring the revised exchange to be reviewed again.
Chat Feeds
- Added System and Combat tabs alongside Party chat. Reduced tab-label size so full channel names fit comfortably.
- System messages use orange text and record world joins, departures, disconnects and gameplay notices, including inventory-full and insufficient-energy messages.
- XP gains, collected Pawmarks and level-ups now appear in System chat.
- NPC dialogue and the responses you choose are recorded in System chat.
- Combat chat records damage dealt and received, the source and target, critical hits, absorbed damage, healing and critical heals. Damage uses orange-red text, while healing uses green.
- Party chat uses light-blue text and includes private party messages, joins, departures, disconnects, reconnections, leadership changes and disbanding. The /p and /party commands are supported.
- All continues to combine the chat feeds.
Combat and Abilities
- Reduced the Winterveil Arcane Projector's snowball firing rate and base damage.
- Support Focus guided shots now consume Spirit Energy and delay Spirit regeneration for 2 seconds after use. Firing returns to standard aiming when there is not enough energy for guidance.
- Fixed Phantom Escape failing to return joined players to stealth during combat.
- Doubled Shadowstep's range. When a target is selected, Shadowstep prioritizes moving behind that target.
- Fixed Muse cast-time bars failing to count down correctly for joined players.
- Fixed a targeting issue that could prevent reviving nearby fallen allies when their bodies rested against the ground.
- Cat towers now take 3 times as much damage from hostile players in PvP.
Hissteria
- Fixed basic melee attacks missing players standing close to Hissteria's body.
- Increased basic attack, tail-spike and poison damage to make remaining in attack range more dangerous.
- Enlarged poison puddles and improved their placement on uneven ground. Mist now appears as puddles form, with varied motion for a more natural spread.
- Added a poison-surge attack with a vibrating afterimage. Hissteria releases mist that spreads across a large area and deals heavy poison damage over time.
- The poison surge clears from the center outward, opening a path back toward the boss. Hissteria continues expelling mist until the clearing stage begins.
- Cat towers touched during the eating approach are destroyed so they cannot block Hissteria's approach.
- The eating phase at 50% health summons one snake minion per party member.
- The eating phase at 25% health summons one minion and one elite snake per party member. Summoned snakes appear near Hissteria and pursue players who remain outside his mouth.
Rats and Crab Loot
- Reduced ordinary and elite rat damage by 20% and lowered their excessive attack avoidance.
- Fixed melee attacks failing to connect with elite rats while they were idle or targeting another player.
- Removed Stone and Fiber from ordinary Red Crab drops and Stone from Blue Crab drops, giving gear a larger share of their regular loot pools. Spirit-shard drop rates are unchanged.