My Friend, Dysentery Playtest · public · first seen
- Enemy pawns no longer attack whilst on movement phase
- Combat timing is now more snappy
- Fixed bug where combat moves would calculate all at once, causing moves to run on stale data
- Enemies now focus on specific targets
- Enemies no longer attack corpses
- Enemies now have more complex and distinctive combat "personalities"
- Added knockback and melee animations to combat
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5239141 | 5700485443868951336 | 4320817600806346444 |