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My Friend, Dysentery Playtest · public · first seen

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Patch notes · published by the developer

v0.11

On Steam

- Enemy pawns no longer attack whilst on movement phase
- Combat timing is now more snappy
- Fixed bug where combat moves would calculate all at once, causing moves to run on stale data
- Enemies now focus on specific targets
- Enemies no longer attack corpses
- Enemies now have more complex and distinctive combat "personalities"
- Added knockback and melee animations to combat

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