Build 26627414

build

project paradox playtest · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
20:32 UTC
Time · UTC
Patch notes · published by the developer

v0.4.4.1 Patch Notes

On Steam

v0.4.4.1 Patch Notes

Chain Lightning

  • Chain Lightning now locks on to targets near your crosshair, so you don't need to be pixel-perfect to start a chain. It checks line of sight and picks the target closest to where you're aiming.
  • Once locked, the reticle sticks to the center of the target even if your crosshair drifts off it.
  • The first arc from your gun now curves from where you're aiming onto the target instead of snapping in a straight line.

Disconnects

  • If you get dropped from a session, you'll now see why when you return to the Hub: the host left, the connection was lost, or you were kicked.
  • The loading screen wording now matches the reason too.
  • Fixed a version mismatch showing two notices stacked on top of each other.

Super XP Orb

  • The Super XP Orb now expires after 45 seconds. The timer holds while you're picking an upgrade or in a menu.
  • Its map marker shows a radial timer so you can see how long is left.

Upgrades and Perks

  • Super-Conductor is now Legendary (was Epic).
  • Burst Shot now doubles the time between bursts. The description is updated to match.
  • Infinite Dash now shows zero cooldown and keeps your dash ready.
  • Robot turret, drone, and mine damage no longer fills your Special meter. Kills still count as yours.
  • The Orb no longer disappears when you go down with Downed Fire.
  • Skill tree purchases (such as Master of Robotics) now apply right away, including in the Hub and for other players in your session.

Gacha Machine

  • Reward cards now show the ability's icon and name, matching the level-up screen.
  • Spin All is faster and no longer double-triggers.

Enemies

  • Beholders fly much more smoothly. They hold their height over the ground, climb before obstacles instead of bumping into them, and steer around walls. Doxx's drone uses the same flight now.
  • Flying enemies no longer spawn clipped into the floor.
  • Enemies stay frozen while the game is paused instead of sometimes moving.

Movement

  • You no longer get carried around by standing on XP orbs, pickups, enemies, or other players.
  • Fixed occasional large jumps in position when standing on moving objects.

Multiplayer

  • Fixed lobby, party XP, and game phase info sometimes not reaching every player.
Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
45582617022969651206205688760320349564269968