Fixed
- Enemies you defeat no longer hurt you in the same moment, for example a bat that dives into you as your flashlight hits it
- The Stone Golem's stomp now only hits you if you stand inside the red circle on the floor
Changed
- Every cleared room without an item makes an item in the next room more likely, so long streaks without items are rare
- Bats now hover for a moment after a dive, giving you a chance to strike back
- In the pipe maze, the item for clearing the room now appears near the exit instead of back at the entrance
- The master volume starts at 50 % on the first launch (your saved settings stay as they are)
Thanks to everyone who sent feedback and bug reports!