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No Signal in the Sewer · public · first seen

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Patch notes · published by the developer

Patch 0.1.1

On Steam

Fixed

  • Enemies you defeat no longer hurt you in the same moment, for example a bat that dives into you as your flashlight hits it
  • The Stone Golem's stomp now only hits you if you stand inside the red circle on the floor

Changed

  • Every cleared room without an item makes an item in the next room more likely, so long streaks without items are rare
  • Bats now hover for a moment after a dive, giving you a chance to strike back
  • In the pipe maze, the item for clearing the room now appears near the exit instead of back at the entrance
  • The master volume starts at 50 % on the first launch (your saved settings stay as they are)

Thanks to everyone who sent feedback and bug reports!

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