ZED ZONE · public, publicplaytest · first seen
This announcement covers both the 1.0.16 and 1.0.17 patches.
Added the Item Wiki: want to know where something comes from and what it can be used for? Open the [Item Wiki] tab in the navigation bar. We also reorganized key bindings and fixed a number of co-op and performance issues.
Item Wiki: the new [Item Wiki] tab in the navigation bar shows how to obtain every item and what it is used for, with search by item name.
Clicking a material in the crafting or building panel jumps straight to that item's wiki entry.
Room info before joining: see the host's MOD info, the in-game day, time played, the current island and more.
Shared lift rides: on the Far Island facility lift platforms, everyone standing on the platform rides along when the lever is pulled.
Fixed players on other floors leaving only their hat or night vision goggles floating on your floor.
Fixed NPC factions being shown incorrectly on guests' PDA maps.
Fixed basement planting pots showing crops while you are on the surface.
Cataclysm Mode: 2 hours after dawn following a horde night, monster corpses rot away automatically. The host and single-player can also clear them by hand from the pause menu with [Clear Corpses].
Horde Mode: fixed supply packs sometimes failing to open.
Horde Mode: fixed supply packs dropping underground while the host was underground.
Key bindings: moved into the [Key Bindings] section of the game settings page, where you can customize your keys.
Gamepad rebinding: the triggers (LT / RT) can now be rebound too. Hold Start while rebinding to cancel.
Gamepad chat: added [Chat] to the LB wheel in co-op.
Stacks of food (and lock pickers and screwdrivers) can now be box-selected or Ctrl-selected as a whole stack.
Merchants: when selling, food of the same kind (and lock pickers and screwdrivers) is grouped into one row, so you can sell several at once.
When building or moving a crafting station, it shows the range in which it detects nearby storage containers and outlines the containers in range that it can use.
The first save slot can now be deleted too.
No spawns near your base: besides a furnace or the place you slept, a base where you have built several structures or block buildings now also counts as [Home]. Monsters no longer spawn near home.
Randomly spawned monsters no longer appear right next to players.
MOD: fixed items not reverting after disabling a [Replace Native Game Item] MOD.
MOD: MODs containing executable files trigger a notice on the main menu and are marked in the MOD manager.
The [Portable Gasoline Generator] and [Water Jet Engine] needed to repair the boat are now quest items and can no longer be sold or destroyed.
Reduced footstep and joint noise when walking in an exoskeleton.
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1211602 | 6449692926960929905 | 7052584312195439393 |