Build 26627173

build

Code Rescue Playtest · public · first seen

PICS live
1
Branches
3
Depots changed
—
Download delta
20:24 UTC
Time · UTC
Major update · published by the developer

Code Rescue - Update 0.49.0

On Steam

The City at Night


The W1 works yard comes alive at night, the C-Level and Assembly wait below the plaza, water, weather, light and holograms are new – and every effect can be switched.

This update collects everything since version 0.23.1.

New Features

  • The W1 works yard comes alive at night: open workshop halls with a warm window band, store, workshop, transformer house and silos, light masts and floodlights, light cones from the gates and a lit works sign.
  • Life in the yard: pallets, crates, forklifts and freight wagons on the track, trucks and a gantry crane at the last build stage, workers at their posts, embers and steam at the chimney and sparks in the hall.
  • Two lower levels lie below the plaza: the C-Level as a control room with a magnet core hologram and four new C terminals that stabilise the core, and the Assembly level as a machine room with a clock generator. The lift runs through a shaft tube with rings of light. In the demo and playtest it is out of service.
  • The ferry docks at CodeCity's new city harbour, and you walk off board yourself.
  • New game and loading run through a loading console, and the airlock asks whether you want to skip it.
  • Concept pictures in the terminal show joining text, if, else, functions and return, and an object card explains objects and properties in 36 puzzles.
  • Holograms build up with scanlines, learning boards cast a projection cone, the W4 curator is a hologram made of light, and an LED ticker runs at the W4 gate.
  • A goal ring and a guide trail show the way in the world, a burst of light celebrates every solution, compass and goal card are larger, and a minimap sits below the location map.
  • New water: ocean and coast, wakes and swim rings, caustics on the seabed, a view under water, schools of fish and gulls over the harbours.
  • Light and weather: looks per area and time of day, rain, storms with flying leaves, seasons, haze, sun shafts, the island's turning beacon and heat haze above fires.
  • Palms and trees sway in the wind, reeds and kelp move blade by blade, flower beds bloom, fireflies dance above the reeds, and districts age with their build stage.
  • Characters breathe, hair and cloth shimmer, you are wet after swimming, and the AR helmet's visor reflects lightly.
  • Footsteps sound right on every surface.
  • New comfort options: “Seeing and picture”, dimming the world while you work at a terminal, a calm screen edge in lifts, on the ferry and while swimming, colour vision correction for status displays too, and a large goal marker.
  • The graphics menu switches every effect on its own, with a preview per switch, a benchmark tour, a choice of graphics card and baked light as an option.
  • Code Rescue has its own application icon.

Improvements

  • Fewer stutters: grass builds up in small portions, and DLSS loads in the background.
  • Early tasks that asked too much too soon are easier, and correct answers no longer fail.
  • The compass no longer sends you to the wind turbines and solar fields first.
  • Signs and wayfinders sit firmly on their boards, and paths lie on the ground at every build stage.
  • Voices end without an audible breath, and stone no longer sounds metallic.

Bug Fixes

  • You can no longer dive below the islands; the islands end in a seabed.
  • Dry rooms under water no longer look like the sea.
  • Arabic keeps its reading direction on follow-up lines in the terminal.
  • Vulkan shows a picture again, without grain.
  • Floating parts are gone.
Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
52754414710019534756982066248712778095429942
527544221003748701447780835348311122628851813
527544352640792769059149103146720147756835156