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Patch notes · published by the developer

v0.1.3 Feedback Update

On Steam

Hey yall this update implements targeted improvements based on some really good feedback suggestions I've received over the last week here and on discord. I do try to read everything yall post so keep it coming!

This week I'm starting work on bringing player customization into the game. A lot of the foundation already exists in the form of an internal tool I built to create the players and rosters in the game now, the next step is to make that tool into something yall can actually use yourselves. I know player customization is a highly anticipated feature for this game so I'm prioritizing work that gets it into your hands as soon as possible and then I can continue to improve what's there over the course of Early Access. More info on that as work progresses, if you're interested in the day to day be sure to join the 26k discord and follow me on social media!

Again a big thank you to everyone that's jumped into the game in this early state, I'm excited for the game to continue to evolve and grow with your help! Full patch notes below:

GAMEPLAY

  • Away team starts serving in games 2 and 4

  • Receiving team starts in rotation 6 at the start of a set

  • Decreased the distance at which in/out calls are allowed to be challenged

  • Increased all players likelihood to play balls that are close to an endline, especially towards the end of a set

  • AI coaches are less likely to challenge at the start of a set

  • Decreased the chance of the challenge popup to show for AI teams who are eventually going to decline

RECAP

  • added match MVP to recap screen

  • removed ability to open coaching menu when a match is complete

SIM

  • Small rebalancing of sim to generate better stat results and distribution among players

  • Sim games now use tournament's max point per set rule correctly in final set

  • First pass on using backup players in sim

  • First pass on setter dumps in sim

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