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Patch notes · published by the developer

0.1.4.14 Release Notes Release date: 2026-11-12

On Steam

Dear players,

This update adds teammate revival in co-op, endless cycles, and attribute growth nodes in the tech tree, plus several fixes.

New
1. Multiplayer: downed teammates can now be revived
A nearby teammate revives a downed ship in 4 seconds; the revived player returns with 10% health and 2 seconds of invincibility, and downed ships no longer take enemy bullet fire. Solo play and the all-dead failure rule are unchanged.

2. Endless cycles
After clearing the final boss you may keep going; enemy damage and health scale with each cycle.

3. Attribute growth nodes in the tech tree
Health, shield, damage, crit rate, and crit damage nodes can each be unlocked 10 times with the tech points shown on the node; bonuses apply directly to ship stats at the start of a run and are disabled in the tutorial.

Fixes
4. Occasional crash when creating a room
Fixed a crash that could happen right after pressing "Create Room" (more likely in local/editor environments).

5. Health not refilled after attribute growth
Entering a battle with attribute growth unlocked now refills health and shield to the new maximum.

6. Curse effects not reverted when removed
Removing a curse such as Misfortune now also restores the coin multiplier, shop cost-doubling count, and locked slots it applied.

Improvements
7. Crit rate and crit damage now shown as percentages
Crit rate keeps two decimals (e.g. 3.50%), crit damage shows as a whole percentage (e.g. 201%).

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