Rift Portals & New Discoveries
Rift Portals
- Bosses at Waves 20, 40, 60 and 80 now have a 15% chance to open a Rift Portal. Only one portal can appear per run, even if you let it expire.
- Green Rifts appear on x1–x4 Difficulty with 40–60 enemies scaled 10 waves ahead; Blue on x5–x8 with 120–160 enemies scaled 20 waves ahead; Red on x9–x10 with 200–240 enemies scaled 30 waves ahead.
- Explore a dark cave with unique rocks, mist, music and four new enemy types. Encounters are spread throughout the cave, with a safe arrival area and packs of up to 30. Beware: Blue and Red Rift spells can kill in one hit.
- Entrances last 15 seconds. Confirm before entering: you cannot leave until every enemy is defeated, and dying inside forfeits all Coins collected during the current run.
- Track your clear percentage in the Rift HUD. At 100%, a return portal opens and appears on the Radar. Collect any remaining loot before leaving; your original area and wave then resume.
- Each cave contains 7–15 Coin Bags and 3–10 Relic Shard Bags. Each Coin Bag awards 3,500–5,000 / 7,500–10,500 / 12,500–18,500 Coins in Green / Blue / Red Rifts; each shard bag awards 4–7 / 6–10 / 12–20 Relic Shards respectively.
- Three new Quests reward clearing each Rift color: permanent +10% Movement Speed for Green, +5 percentage points of Critical Strike Chance for Blue, and +10% damage from all sources for Red.
- New Steam achievement: Rift Portal Apprentice. Clear 10 Rift Portals of any color.
Discover Powerful Area Buffs
- Discover area-specific objects that grant powerful temporary buffs. Each area starts with four objects; collecting one schedules its replacement after 60 seconds.
- Area buffs grant Movement Speed, Attack Speed or Critical Strike Chance, stack up to five times and last 60 seconds. Collecting another refreshes the duration.
- Added colorful arrival dust, sparks and fade animations, with improved object sizing and visibility.
Balance & Combat Clarity
- Enhanced Shockwave now grants +100% damage per rank. Base damage at rank 10 rises from 598 to 4,096 before other bonuses; radius growth remains unchanged.
- Large waves, boss summons and splitting enemies now arrive in smaller batches. Optimized spawning, obstacle searches and dormant Rift enemies help keep crowded encounters smoother without removing enemies from their rosters.
- New Glossary category: Buffs & Debuffs. Includes Treasure Chest effects, Fireflies, area buffs, Arcana effects and Modifier debuffs. Entries remain hidden as ? until received, and show concise effects and base durations. Debuffs use red cards.
- Clearer stack counts, MAX labels and timers now have black outlines. MAX labels are smaller, and correctly appear at five area-buff stacks or ten Firefly stacks.
Interface & Steam Updates
- Run History now records cleared Rifts with their portal icon. Empowerment rows align consistently, while the New Game preview centers a single row and starts additional rows beneath the first icon. Existing history remains compatible.
- Accessibility buttons and the Glossary category panel now widen for longer translations. The Glossary panel remains compact and vertically centered.
- Updated all 17 languages, including capitalization that follows the English source for names, labels and game terms.
- Steam Rich Presence now shows your character, Difficulty and Wave. Paused runs retain this status, Rifts keep the outdoor Wave number, and inactive runs display Main Menu. Includes all 17 supported languages.