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Patch notes · published by the developer

November 12 Patch Notes (2)

On Steam

Hover info now follows one clear order, and first-time guidance got a polish.

Highlights

  • Hovering allies, enemies, summon cards or Codex entries now always shows: stats → skills and awakenings → auras currently affecting it. Summon cards (Shift) also list the unit's traits and awakenings.

  • Enemy awakening descriptions show the values that actually apply to that enemy.

  • A one-time "Details" notice appears in your first battle, and a one-time "Commander Down — revives in Ns" notice the first time your commander falls.

  • The chip next to your cards now just reads "Shift"; hover it for details.

  • The Forge can reset just the tab you are viewing, and shows the iron you'll get back first.

  • Bosses and elite commanders use their signature skills in the demo (Chapter 1) too.

  • Warfire levels now unlock per commander. Older saves unlock up to the level you actually cleared with each commander.

  • A one-time "Ultimate Ready" notice appears when your ultimate is first ready. It and the Supply level-up notice stay a little longer.

  • After a victory, pressing Continue (or Space/Enter) while rewards remain collects the next one from the top; once everything is collected, it moves on. Rewards that need a choice open their pick screen (clicking reward lines still works as before).

Balance

  • Lancer awakening "Battle Banner" is now "Battle Aura" and also grants nearby allies +50% move speed.

  • Ultimate cooldown reductions now also shorten the first wait at the start of battle.

  • After the first two battles, Chapter 1 enemies get slightly (5%) stronger each battle.

  • Event "Fine-Print Contract": lose all your Gold, 50% chance to gain a unique relic.

  • Your first run always has an event on map column 4.

  • Base Arrow range 105–135 → 200, fire interval 3s → 2s.

  • Upgrades to the same stat in the Forge and the Hall now add together (Base HP, Ration output). Hall treasures rise by equal steps for levels 1–3, with a bonus at level 4.

Fixes

  • The "Catapult" held a crossbow but threw stones; it is now the "Siege Crossbowman" and fires bolts.

  • Base Arrow upgrades now read "+N damage" in both the Forge and the Hall (values unchanged).

  • Base hit effects now appear on the base instead of the summon spot.

  • In the demo Codex, relics the demo cannot give are marked "Unlocks after the demo".

  • Removed the fixed "Numpad summon" row from key settings (numpad summoning still works).

  • Fixed the potion tip appearing twice. Tutorial pointer hands now fade after 3 seconds.

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