LINE WARLORD · public · first seen
Hover info now follows one clear order, and first-time guidance got a polish.
Hovering allies, enemies, summon cards or Codex entries now always shows: stats → skills and awakenings → auras currently affecting it. Summon cards (Shift) also list the unit's traits and awakenings.
Enemy awakening descriptions show the values that actually apply to that enemy.
A one-time "Details" notice appears in your first battle, and a one-time "Commander Down — revives in Ns" notice the first time your commander falls.
The chip next to your cards now just reads "Shift"; hover it for details.
The Forge can reset just the tab you are viewing, and shows the iron you'll get back first.
Bosses and elite commanders use their signature skills in the demo (Chapter 1) too.
Warfire levels now unlock per commander. Older saves unlock up to the level you actually cleared with each commander.
A one-time "Ultimate Ready" notice appears when your ultimate is first ready. It and the Supply level-up notice stay a little longer.
After a victory, pressing Continue (or Space/Enter) while rewards remain collects the next one from the top; once everything is collected, it moves on. Rewards that need a choice open their pick screen (clicking reward lines still works as before).
Lancer awakening "Battle Banner" is now "Battle Aura" and also grants nearby allies +50% move speed.
Ultimate cooldown reductions now also shorten the first wait at the start of battle.
After the first two battles, Chapter 1 enemies get slightly (5%) stronger each battle.
Event "Fine-Print Contract": lose all your Gold, 50% chance to gain a unique relic.
Your first run always has an event on map column 4.
Base Arrow range 105–135 → 200, fire interval 3s → 2s.
Upgrades to the same stat in the Forge and the Hall now add together (Base HP, Ration output). Hall treasures rise by equal steps for levels 1–3, with a bonus at level 4.
The "Catapult" held a crossbow but threw stones; it is now the "Siege Crossbowman" and fires bolts.
Base Arrow upgrades now read "+N damage" in both the Forge and the Hall (values unchanged).
Base hit effects now appear on the base instead of the summon spot.
In the demo Codex, relics the demo cannot give are marked "Unlocks after the demo".
Removed the fixed "Numpad summon" row from key settings (numpad summoning still works).
Fixed the potion tip appearing twice. Tutorial pointer hands now fade after 3 seconds.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4938661 | 8171445372448712447 | 5923565503890332267 |