Gods vs Steam Playtest · public · first seen
Main menu controller support: Added an on-screen keyboard beside the New Game and Hardcore naming panels. Improved controller access to save slots, Load and Back buttons, and Credits navigation.
On-screen keyboards: Added directional navigation with wrapping and controller shortcuts: B for Backspace, Y for Space, Start to confirm and LB for Shift. Button prompts appear directly on the relevant keys. Confirming now preserves text focus correctly.
Capitalization controls: Keyboards now capitalize the first letter automatically, then return to lowercase. Shift changes the next letter, while a double press enables Caps Lock. Fixed Shift failing to lowercase an automatically capitalized first letter.
Dice Table and Roller navigation: Press R3 to switch between dice and the button group, and B to return to dice. Focus starts on the dice when available, or on buttons when the table is empty. The Dice Roller now blocks player movement while open.
Corrupted Gear with a controller: Press A on the gear to pick it up, then select a die to target. The gear follows the selected die, and B puts it down. While carrying it, navigation stays limited to dice.
Dice selection visuals: Replaced the flat controller selection frame with a blue marker beneath the selected die or table cell, improving visibility against the light table.
Skill tree controls: Swapped the stick-click actions: R3 now opens and closes the shop, while L3 activates Inspect Stats. Updated controller prompts and fixed Rift Gear’s shop navigation. Keyboard Alt remains unchanged.
Skill tree interaction fixes: The tree camera now stays still while the skill-slot picker is open. Tutorials restrict controller focus to Understood and suspend tree navigation until dismissed.
Pause and Victory screens: Added a gold focus ring around the selected HUD skill slot. The right stick can now scroll its skill description while focus remains on the slot.
Leaderboard and achievements: Improved horizontal navigation across leaderboard tabs, filters and bottom buttons. Achievements now open with focus on All and support a dedicated scrolling mode: A enters it, the stick scrolls and Start exits.
Weekly Challenge: Initial focus now consistently lands on Enter Map. The button gently pulses when entry is available and stays dimmed and inactive when entry is blocked, such as while Steam is offline.
Feedback controls: Removed the feedback launcher from normal controller navigation to prevent accidental opening in the Lobby. Hold View for one second to toggle feedback.
Skill artwork and trees: Applied a stronger painted effect to skill icons, including level-up card artwork, while preserving UI borders. Updated several skill trees, including a Cone Spread pattern node for Bounce Lightning Ball.
Enemy shadow fix: Fixed shadows missing on newly spawned moving enemies, including enemies reused from the object pool.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5494551 | 8313461705183181071 | 1324459883196559484 |