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Visseron Idle v2.32.0 - Make it Rain

On Steam

Late-game players have been sitting on mountains of gold with little worth spending it on. This update adds three new ways to put that gold to work, each one asking you to make a choice rather than just place a bet.

The Alchemist's Array

A new estate room that unlocks Alchemy. Feed gold to a glowing orb and it cracks open to reveal one random item from anywhere in the game - relics, familiars, even the rarest boss rewards. Class restrictions don't apply, so any class can find any item.

  • Roll power: choose from 1x (1,000 gold) up to 1000x (1,000,000 gold). Bigger pulls cost more and greatly improve your odds of rare finds, and the exact odds are shown before you pull.
  • Every rarity has its own reveal, from a puff of smoke all the way up to golden fireworks.
  • Duplicate protection: pulling a unique item you already own refunds 25% of the gold you spent.
  • Safety net: 100x and 1000x pulls ask you to confirm first (you can turn this off), and there's an option to skip the animation.

Building it requires Northreach Manor, level 60 Carpentry and Masonry, and 100,000 gold. It stays through rebirth.

The Adventurer's Guild

A second new estate room, and one you can build in mid-game. Pay gold to post a bounty on a monster you've defeated or a dungeon you've cleared, and a hired party works it while you do other things - even while you're away. Their loot waits for you in the guild stash.

  • See the price first: the posting fee, party time and expected loot are all shown before you post.
  • Parties are helpers, not replacements: they work slower than you would, bring back items only (no gold or experience), and never find pets or familiars. Cancelling a bounty does not refund the fee.
  • Beat it first: only monsters and dungeons you defeat from this update onward can be posted, so fight a target once before hiring a party for it.
  • Guild rank: gold spent on bounties raises your rank from Copper to Mythril. Higher ranks allow bigger bounties, and dungeon bounties open at Iron rank.
  • Upgrades: five room levels add contract slots and make parties faster, luckier and better at finding rare drops.
  • Stash: holds 200 stacks. If it fills up, bounties pause until you collect, so nothing is lost.

Building it requires the Timber House, level 30 Carpentry, level 25 Masonry and 15,000 gold. The room, your guild rank and your record of beaten monsters and dungeons stay through rebirth; running bounties and the stash reset.

Market Board Upgrades

  • Reroll: don't like what's on offer? Pay to replace every offer right away. The first reroll costs 1,000 gold, the price doubles each time, and it resets when new offers arrive on their own.
  • Late-game stock: high-level players will now see bundles of top-tier ingots, timber, building materials and food, unlocked by your skill levels.
  • Rare Finds: now and then the board offers a rare extra, such as cut gems or powerful potions, marked with a RARE badge.

Fixes

  • Unique items, including the rarest boss rewards, no longer drop if you already own one anywhere: inventory, equipped, the Menagerie or the guild stash. Previously only your inventory was checked, so boss chests could hand out a second copy.
  • The Animal Care Package can now appear on the Market Board once you've built the Ranch.
  • Fixed a typo in the Assay Office achievement text.

New Steam Achievements

Eight achievements now unlock on Steam: Alchemist's Array Built, Adventurer's Guild Built, Unlocked Raids, Fortified the Camp, Reinforced the Camp, Living Legend, Eternal Vigilance and Menagerie Master. If you'd already earned any of these in-game, they'll pop on Steam the next time you play.


Feedback Welcome

Have feedback, found a bug, or just want to chat? Drop by:

Thanks for playing!
-- Visseron Games

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