Zotenhold · public · first seen
Moving and fighting
You keep full speed while auto-attacking, and reach a full run in about a quarter of a second.
Self-cast: hold Alt (L2 on a controller) while pressing a heal to land it on yourself.
On a controller, holding and releasing L2 selects you; the party buttons only show while you hold L1 or R1.
An enemy pressed right up against you now counts as in front of you.
Other players see every swing when you change gear mid-fight.
Renown
The run summary splits your Renown into parts: waves, the win bonus, and the total.
The Renown tree shows your total and what’s left to spend, side by side.
Playing together
The pause menu has a “Join the Discord” button.
The mouse wheel scrolls the chat log.
If the host leaves, you go back to your own ship with a notice. That’s the black-screen fix.
The Blacksmith is out of the class vote.
Enemies
Ground attacks show a clean thin red edge around the real effect.
The Thrall’s poison puddle and the Molten Alpha’s lava cracks are gone.
The Mire Cantor’s pool now sits under its target.
The Bone Archer shoots his bow again.
Gorrakh moves smoothly while slowed.
Enemies climb past constructs on the stairs instead of freezing.
Improvements
Windows now draws with Vulkan, falling back to DirectX 12 only if Vulkan can’t start.
Fewer small stutters, especially with several constructs out.
The game no longer crashes when you quit.
A set counts a piece the moment you put it on.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2234651 | 3262609934873386626 | — |
| 2234652 | 7230013574492985398 | — |
| 2234653 | 4446971175600215007 | — |