Minor update: we went through the whole game, area by area, and this is what we fixed.
- Loading a save forgot some riddles you had already solved: the five in the Valley, the Envés clock and Aixa's house. They all come back now, and the Valley riddles achievement no longer requires doing them without loading.
- «Continue» only checked the first slot: if you saved in the second or third, you could not load from the title screen. It now checks all three.
- The altar starts on the slot you are playing and, if you pick another slot that already has a save, you must press twice to overwrite it.
- The smugglers' barrel in the Envés Cove came back full every time you entered. The bundle of pesetas can now be taken only once.
- The Envés has its own curve: it is gentler when you arrive and tougher the deeper you go, with a damage cap so no single hit kills you outright. The Monte table in the Envés pays in full the first time and 100 pesetas afterwards.
- The perfect parry can no longer be chained by mashing the button: if you raise your guard again too soon without having parried anything, that guard only blocks.
- The townsfolk (huertano, fisherman, festero, miner, night watchman, bishop and auroro) were half again as tall as Ginés. They are now person-sized.
- Eleven sounds that were silent: the firedamp lamp's blast, the bell, the ice, the brazier, the spyglass and more.
- The endings can no longer be skipped by accident with a single press: press twice.
- With a gamepad, Start cancels a button rebind. With an English keyboard, the guard key now shows as «;» instead of «Ñ».
- The shaft between the Chorro and the Shelter in Almadenes lines up with the map again, and climbing up puts you next to the hole. The bat in the Encañizadas is back in its place.
- English: the equipment tab is no longer cut off, and loose texts in menus and combat have been translated.
- The «lines» that appeared in the Envés when moving: the silver floor mist was drawn in stripes and flickered with the scaled screen. It is now a smooth gradient.
- The Knight of the Nao, redrawn: he is now a drowned Spanish galleon captain, with morion, ruff, slashed hose and rapier. His cannon shots now cross the whole deck instead of vanishing halfway.
- The topman in the Anchors finally hangs from his shroud. The niche in Inside the Shoal no longer leaves a loose platform. In the Envés Armoury, the moonbeam comes in through the moon's window.
- Weapons in the same tier now deal similar damage per second: fast ones did twice as much as slow ones. Slow weapons hit harder and fast ones a bit less (their attack number drops, but they are still fast).
- The fartet, the genet, the mussona and the friars' lantern now warn you before attacking. And a huge hit no longer skips a boss's last phase.
- Player: with inverted controls everything is inverted now (attacks, guard, slide, dash); slowness slows as it should; the buffered jump respects a released button; and when falling the camera looks further down.
- Riddles: the «Let them face each other» bulls are finally in the Crypt and the golden Lobster appears when you solve it; the Envés clock shows the time next to the lever; the stone organ has its hint; the stone cups no longer repeat the mistake while you stand on them.
- Looking at a loadout in the pause menu no longer drains spirit. «Continue» on an empty slot takes you to choose the difficulty.
- The endings have new illustrations, each one painted for its text. The sword companion is now Grandfather's Sword.
Steam downloads it automatically. Thanks for playing!