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Patch notes · published by the developer

Salasasa Platform Update 0.5.89.1

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dev ver 0.5.89.0
1. Fixed several Android build issues.
2. Rainbow Mahjong (虹雀) now plays kong animations. Added a complete win-sequence option: when several immediate or predictable winning sequences are available, you can choose one and play out the full sequence automatically.
3. Added a practice-wall selector for Sichuan 2v2 duplicate Blood Battle, and improved the tournament room-creation panel.

dev ver 0.5.89.1
1. Fixed the Golden Gong tournament's No Honors + Missing Suit / Seven Pairs weather incorrectly rejecting an all-simples, missing-suit Seven Pairs win.
2. Fixed exposed kongs not counting toward the concealed-pung count in Hong Kong-style 16-tile Taiwanese Mahjong.
3. Fixed lost liability relationships after consecutive kongs in the modified Hong Kong Mahjong rules 恋绘色改.
4. Fixed the table stretching beyond its boundaries on tablets after automatic mobile-width adjustment.
5. “Copy current node” now preserves the selected player's parameters in both 2D and Unity 3D.
6. Added “Still ask about robbing a kong / last-tile wins” to tile settings, enabled by default.
7. Added a real-time setting for Sichuan Blood Battle 2v2 duplicate matches.
8. Added iOS build support. No developer account is available for signing yet; iOS users can build and self-sign a client from the Unity project.
9. Matches can now also be paused or rooms terminated from the tournament/base management panel.
10. Added a rounded-corner stitched design by yoimiya.
11. Possibly fixed essence-point settlement in Nanchang Mahjong.
12. Fixed many other issues. Duocai Mahjong (夺彩麻将) now selects tile faces according to the tile wall.

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