Build 26599046

build

Valmora Playtest · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
19:04 UTC
Time · UTC
Major update · published by the developer

UPDATE: Playtest V0.1.3.49

On Steam

Hi everyone!

Following our latest stable release, we've rolled out a new hotfix to take care of some issues and bring a few extra improvements to Valmora!This update focuses on fixing some of the problems reported since the release, while also giving a little more attention to animations and character interactions. :)

What's been fixed?

  • Chests: Fixed chest lids not opening and closing correctly, along with the missing voice line when using "Take All".

  • Menu navigation: Pressing ESC now correctly closes all menus, including the inventory.

  • Invisible characters: Fixed an issue that could cause enemies and NPCs to become invisible, particularly around the bandit camp.

  • New game & Save issues: Addressed a related issue where starting a new playthrough could leave behind elements from a previous save, including companions in the wrong locations and an invisible barrier at the beginning of the game.

And a few extra improvements...

We've also been spending some time polishing the more intimate side of Valmora!

  • ASF improvements: Further refined the ASF system and its animations.

  • Facial expressions: Added facial expressions to four missionary animations, making those moments feel a little more alive.

  • Character physics: Improved character physics for more natural movement and realistic interactions.

These are smaller additions compared to our latest major release, but they're all part of making Valmora feel better, smoother and more immersive.Thanks again for all the feedback you've been sending our way! It really helps us catch issues and figure out what needs a little more love.And as always, there's plenty more coming! :)

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
448870116989970651284787342211231203852235358