Fixes from the online playtest. This version still plays with 0.6.1, online and on LAN.
Shots no longer jump back
- Other players' shots stay where you see them. Online, a rival's broadside left their guns on time on your screen, then snapped back to the gun port and raced out again a moment later. That was a jump of up to 70 pixels on every shot, worse with more players and slower connections. Shells now carry straight on from where you saw them.
Turning boats no longer twitch
- Rivals turn like boats again. When another player changed course, their hull could swing round faster than any boat can turn, so turning ships looked jumpy online. They now turn no faster than a hard turn.
- The lean into a turn is the same on every screen. On 120 Hz displays, ships leaned half as far as they should.
Faster online
- Online games react a frame sooner. Each update from the host arrived one frame before it was used, and the host read its players' controls one frame late. Both now happen on the frame they arrive.
Fixes
- Fixed a round ending on its own after about half an hour of turning the same way.