Build 26597745

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Patch notes · published by the developer

Nov 11 Patch Pt 2 - Siege changes + settlement specializations

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This patch focuses on making sieges more interesting. Before sieges were just hiding behind a low wall and shooting arrows at the oncoming forces. The low walls allowed you to attack over. And it seemed stale and confusing with the low walls. Now the low walls are replaced with high stone walls and windows. This makes sniping through the windows harder unless you are right at the window. Also, the AI will not try and break down these walls if the gate is blocked. Finally there are changes to how sieges play out. Sometimes you are right at the gate (like today). Sometimes you arrive late and you need to run to the gate while the NPC soldiers block the way. Finally, there can be 0-2 scenarios that play out with each siege. Sometimes the enemy digs tunnels and appears on your side of the wall after a few turns. Sometimes they infiltrate before the battle. There are a few different scenarios. When they occur this will really change up the battles a lot.

In addition, settlements are getting more specialized in what they sell. Some settlements have specialize in axes or bows. This promotes exploration when you are looking for specific equipment. It takes into account race preferences and what nearby settlements are selling. This specialization requires a new game.

Maps & New Features:
- Town and Fort siege maps revamped. Same layout except stone wall with windows instead of low wall. Enemies can break down stone walls. Can start at the wall or at the back. Random events can occur for each siege that bring in new encounters

Balance:
- Settlements specialize in different types of equipment they sell.

AI:
- Enemies will break down stone walls if it makes sense

UI & Graphics:
- Cleaned up and reorganized the new character screen to make it more easier to read and see changes in stats

Usability:
- With new characters, make it clear that skills are not pre-set for backgrounds and it will highlight the ones it recommends

Fix:
- Faith properly set for new characters
- Two abilities same name:
---- Called Shot. Awakening version now called Vital Shot
---- Pinning Shot. Awakening version now called Transfixing Shot
---- Spring. Wolfkin version now called Feral Dash
---- Exploit Opening. Dagger version now called Low Blow

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Nov 11 Patch Pt 2 - Siege changes + settlement specializations · Mercenary Brotherhood build 26597745 · SteamPeaks