WORKS: Motorsport Factory · experimental, public · first seen
Changes since 0.2.86
- Desktop saves now live in a folder you can copy and back up. Use Menu → Open saves folder. Existing saves are carried across automatically.
- Added Repair, Sell and Scrap actions directly to storage lists and owned-part cards.
- Repair stations now show their current job and queue, with controls to order or cancel repairs.
- Added Fits and Legality lists to designs, showing compatible cars and eligibility for this season and next.
- Redesigned the Fabricate window with clearer production steps, machine availability, material shortages and costs.
- Building previews now warn when placement would block equipment access.
- Road cars prepared for GT now have a rear-wing slot. The new Aerolite GT Blade is available to buy, and a rear wing is required to enter these cars in GT races.
- Added tooltips explaining DNS and DNF throughout race results, calendars and staff records.
- Fixed long pauses and simulation timeouts when planning races with many spare tyre sets.
- Fixed automatic race preparation hiring transport instead of using suitable team-owned haulers or vans.
- Fixed offsite repairs getting stuck without a van-compatible loading dock. Repair and delivery vans can now use spare parking spaces.
- Fixed floor-part repairs never starting when racks were full. Repaired parts can return to a clear floor space until storage becomes available.
- Fixed parts becoming stuck on shelves when another structure blocked one section of their frontage.
- Fixed loose parts becoming trapped inside newly built walls.
- Fixed demolished wall segments being rebuilt repeatedly. Moving a structure now cancels pending demolition.
- Fixed race engineers rebuilding cars being stripped, scrapped or awaiting structural repairs.
- Fixed simulator sessions selecting the wrong series. Bookings now wait for the room to be ready, use the booked rig and explain interruptions.
- Fixed production runs being unable to buy their specified part after a newer mark launched.
- Fixed supplier offers displaying ratings that differed from the delivered parts.
- Hiring prices now include the cost of equipping the new staff member.
- Fixed design completion estimates assuming designers worked around the clock.
- Fixed departing staff taking shared wrenches with them. Missing shared wrenches are restored in affected saves.
- Fixed part selection combining new and second-hand units into the same group.
- Parts listed for sale can now be fitted directly, removing their sale listing.
- Formula cars now assemble their drivetrain before bodywork, avoiding unnecessary removal and refitting.
- Fixed finished chassis becoming impossible to collect when the pallet lift could only approach from the side.
- Fixed wind-tunnel rooms spreading across the factory after a wall was removed.
- Fixed duplicate parking and layby names, including those in existing saves.
- Fixed automated preparation repeatedly trying to pack chassis as race spares.
- Cars away racing or in transit now remain available in the parts shop’s compatibility filter.
- Fixed keyboard shortcuts remaining unresponsive after closing certain windows.
- Fixed Analysis showing another car’s test report or overlooking assigned co-drivers.
- Fixed incorrect currency symbols, missing lifespan figures, overlapping labels and incorrect DNS/DNF results.
- Fixed repeated save warnings caused by paint data on some delivered cars.
- Tyre strategy now considers the remaining race distance when choosing spare sets and replans after punctures or tyre damage. Race reports explain these changes.
- Endurance driver changes now account more closely for tiredness, consistency, conditions and race approach. Reports show handovers and explain when a co-driver did not drive.
- Rival poaching of non-driver staff has been disabled. Existing approaches are cleared; driver transfers and approaches continue.
- Newly purchased individual parts can be sold back for their purchase price while untouched. Subsequent resale values reflect use, condition and remaining life.
- Staff familiarity now has a two-week grace period before declining.
- Pre-season run plans now have distinct learning priorities while contributing to all four design estimates.
- Performance-focused running replaces faded parts when suitable spares are available.
- Broader testing skips designs whose characteristics are already fully known.
- Simulator sessions and debriefs no longer reveal part characteristics. Their driver-training and crew benefits remain.
- Improved rendering smoothness and reduced interface hitches in large factories.
- Reduced the time and memory needed for tyre-strategy planning.
- Fully floored, enclosed offices can now exceed the previous size limit.
- Recurring test bookings can be stopped while a session is running.
- Race preparation uses more compact entry controls.
- Sponsor previews show an example car when you do not yet own a suitable one.
- Added clearer notices when delivery vans have nowhere to park or haulers cannot reach a loading dock.
- Improved visiting vans’ positioning within parking spaces.
- New trophies fill available display shelves before being stored beneath a full cabinet.
- Improved guidance for crew morale, part sourcing and transport capacity, with additional translations throughout.
- Existing saves are migrated automatically.
- Saves made in this version will not appear in older builds.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5119402 | 5558651613686563699 | — |
| 5119403 | 3440216856206474300 | — |