Red outlines, light rays or discolored foliage on RTX 50-series GPUs: rolling back to NVIDIA driver 617.42 with a clean installation has fixed it for affected players so far. Step-by-step instructions are in our pinned thread: Workaround: red outlines on RTX 50-series GPUs. We have reported the problem to NVIDIA and are supporting their investigation.
AI
Bots no longer get stuck with their weapon lowered after throwing a grenade at close range.
Fixed bots sometimes getting stuck holding a grenade after a cancelled throw instead of switching back to their weapon.
Retuned bot movement speeds: about 10% slower top sprint speed and about 10% faster walk speed.
Patrols now move more slowly.
Convoy escorts no longer walk into the gaps between convoy vehicles, which could stop the convoy for good.
Missions & Operations
Fixed retracked missions not tracking or completing properly (for example, clear-area tasks on Quarry).
Fixed retrieve and clear-area missions not counting correctly. For the host, picking up a single item could count twice.
Fixed clear-area tasks not counting bots that were far away from the players.
Mission steps that don't have to be done in order now complete as soon as they're done, with their progress, completion message and voice line, even while an earlier step is still open.
Faction reputation rewards of 0 are no longer shown in the reward box.
The Mining Battery is now a reward for mission 20, which makes the antenna upgrade for mission 21 easier.
Airdrop crates that have been looted no longer despawn.
Weapons & Ammunition
Magazines can hold different ammo types again, if the magazine supports them. Each type is loaded on top as its own stack, and the last rounds loaded fire first.
Fixed large magazines (95-round drum, 160-round belt) only filling up to 60 rounds.
Fixed "Unload" sometimes being greyed out on a full magazine, mostly for co-op clients after looting a rig or backpack.
The Rattler and MCX descriptions now state that they currently only support 5.56x45mm.
Fixed other players' left hand sometimes not gripping their weapon correctly after they swap weapons.
Reduced chromatic aberration on scopes even further.
Medical
Morphine now replaces an active Painkiller effect when it is stronger (+50 instead of +20). A weaker item no longer overrides a stronger one; it only extends the duration if it lasts longer.
Morphine now also suppresses the bone fracture screen effects, like Painkillers.
Traders & Loot
The generator now shows up much more often at traders.
Fixed misprinted condensed milk being in the wrong category, which made it spawn in the wrong places.
Movement
Mantling now keeps checking for ledges throughout a jump, so ledges you reach near the top of a jump or on the way down are picked up.
Player
Fixed revived players sometimes ending up inside a vehicle they died next to.
Fixed revived players sometimes getting stuck facing the sky.
Fixed missing GCPS sounds.
Fixed Steam achievements not unlocking for co-op clients.
Convoy
Wreck fires no longer spawn on antennas or other thin parts of a destroyed vehicle.
Audio
Injured groans from other players now come from their position, instead of sounding as if you were the one hurt.
Added cash register sounds.
Graphics & Performance
Fixed a single tree sometimes appearing stretched and smeared across the map after a few raids.
Better performance with many bots and dead bodies around: distant bots update their animation less often, and dead bodies and hair no longer tick needlessly.
Small parts no longer cast shadows at a distance.
Outskirts: optimized shadows, slightly more tonemapper contrast and slightly stronger bounce lighting.
Stability
Fixed a rare crash related to AI navigation. Caused a crash upon extraction.
The mod warning now also detects mods whose file names start with "pakchunk".
Voice chat no longer retries joining a full room twice a second.
Localization
The AI settings labels, descriptions and warnings are now translated into all supported languages.
Added missing translations.
Outskirts
Added rice field embankments.
Added collision to the slanted wall pieces and the shanty factory.
More detail in the enclosed compound next to the Train Station.
Lots of landscaping and painting across the map to clean up clipping foliage that had come back.
Various fixes for reported issues.
Quarry
Fixed players being able to fall through the floor next to the trader.
Added dead bodies across the whole map.
Fixed many clipping and floating meshes in the Cave and Quarry areas.
Cleaned up clipping foliage in many spots.
More detail in several areas to match the other maps.
Delta
Various fixes for reported issues.
Bunker
Added dead bodies across the whole map.
Fixed many floating meshes.
Stopped sunlight bleeding through certain ceilings.