Bulwark · public · first seen
Hi everyone,
Bulwark 1.1 is out. When 1.0 came out I said Steam Workshop support was on the way, and here it is, along with a night to hold out through and a new Warrior.
Mods are on the Steam Workshop now. Press BROWSE on the MODS screen to find them and subscribe. A mod you subscribe to arrives switched off: switch it on and press APPLY. Bulwark closes to apply your mods, and plays with them when you start it again.
Made a mod of your own? Press PUBLISH on the MODS screen to put it on the Workshop. It goes up hidden, so you can look over its page before you make it public.
If a friend's run uses Workshop mods you don't have, Bulwark offers to download them when you join.
The first official mod is on the Workshop too: The Plague Dead, undead enemies that spread sickness, and some that burst when they die. Subscribe to it and your achievements stay on while you play with it.
Mods can now add worlds of their own with their own sky and ground, new traps, blocks that blow up, enemies with new tricks, and night worlds and lights. They can also change how the game's own things look and sound. Mods are still data only, never code, and the reference files in your mods folder list everything a mod can change.
A second world: the Crossing, at night. Pick it with the new WORLD switch on the main menu. In the dark your defenders only shoot what a light shows them, so build torches, braziers and lanterns to light the way in. Walls cast shadows, and fire lights up the night too.
A new Warrior joins the game. Fire bone bolts and raise skeletons where you point, and they hold their ground until they fall apart. Grow its skill tree towards skeleton archers or a Lich. Earn the Master achievement to unlock it; if you already have Master, the Necromancer is waiting for you.
These now come with the game, switched off until you turn them on:
To play together, everyone needs 1.1, and Steam updates the game for you.
Tell me what you think in the discussions, and if you make a mod, I'd love to see it on the Workshop.
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