Build 26589717

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Patch notes · published by the developer

Hotfix 0.0.66

On Steam

Vehicles

  • Vehicles now take turns properly: they start turning earlier and slow down before the turn.
  • The Ural, Grad, APCs and BRDMs turn more sharply at low speed and no longer fly into fences at intersections.
  • A vehicle stuck against a wall now turns around in several maneuvers instead of dropping the order.
  • AI vehicles no longer drive into yards where they can't turn around, and get stuck near buildings less often.

Infantry

  • Infantry no longer disembark into water: they exit from the dry side or wait inside.
  • After disembarking, soldiers regroup by the side they exited from.
  • Engineers, special forces, air defense and snipers no longer mix with regular infantry, either on their own or when merged manually.

Hints and Interface

  • The reason an order was refused is now shown on screen, not only in the log.
  • Drone buttons now tell you right away when there is no connection and what to do about it.
  • The first few presses of an order button show its description.
  • A hint about Tab at the start of your first battles.
  • The call panel shows which crew members are missing for a vehicle.
  • Fixed: after pressing the "Sector" button on a vehicle, infantry stopped responding to move orders.
  • Sandbox: blue and red flags for switching sides.
  • "Online" in the menu now shows the player count from Steam, not from multiplayer.

Network and Stability

  • Fixed a desync on Shift+click on a squad icon.
  • Reconnecting when you return to a room is now more persistent.
  • The crash report (with your consent) includes the Windows crash record; your account name is not sent.

We're still working on improving the AI, but it's not ready yet.

Per-depot manifest changes

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