Vehicles
- Vehicles now take turns properly: they start turning earlier and slow down before the turn.
- The Ural, Grad, APCs and BRDMs turn more sharply at low speed and no longer fly into fences at intersections.
- A vehicle stuck against a wall now turns around in several maneuvers instead of dropping the order.
- AI vehicles no longer drive into yards where they can't turn around, and get stuck near buildings less often.
Infantry
- Infantry no longer disembark into water: they exit from the dry side or wait inside.
- After disembarking, soldiers regroup by the side they exited from.
- Engineers, special forces, air defense and snipers no longer mix with regular infantry, either on their own or when merged manually.
Hints and Interface
- The reason an order was refused is now shown on screen, not only in the log.
- Drone buttons now tell you right away when there is no connection and what to do about it.
- The first few presses of an order button show its description.
- A hint about Tab at the start of your first battles.
- The call panel shows which crew members are missing for a vehicle.
- Fixed: after pressing the "Sector" button on a vehicle, infantry stopped responding to move orders.
- Sandbox: blue and red flags for switching sides.
- "Online" in the menu now shows the player count from Steam, not from multiplayer.
Network and Stability
- Fixed a desync on Shift+click on a squad icon.
- Reconnecting when you return to a room is now more persistent.
- The crash report (with your consent) includes the Windows crash record; your account name is not sent.
We're still working on improving the AI, but it's not ready yet.