Patch Notes: The Final Boss Arrives
A new final boss, reworked boss fights, rebalanced levels and lots of fixes.
New Content
- A new final boss awaits at the end of the Gauntlet. We won't spoil it: just don't trust everything you see.
- Story: new dialogue throughout the journey, and a prologue to set the scene.
- Boss intro cutscenes: the bosses now get a proper entrance. Hold ESC (or Start) to skip.
Boss Reworks
- First boss: new attacks and a dramatic second phase. Keep your footing near the edge of the arena.
- Second boss: he no longer fights fair. Use your eyes and ears to find him.
- All bosses got new animations, effects and sounds.
Balance
- Rewards and difficulty rebalanced across all levels.
- Every enemy now gives XP.
- Elites attack more slowly.
- The first chamber reward is now always a projectile skill gem.
- Stamina starts regenerating twice as fast after use.
Quality of Life
- After clearing a room, nearby chests and shrines glow and a banner tells you they're there.
- New backward roll animation.
- The game image now fits any aspect ratio (4:3, 16:10, ultrawide) without black bars.
- Prologue: added a "Hold ESC to skip" hint.
Bug Fixes
- Fixed rolling not dodging grabs, and losing invincibility frames when rolling out of a knockdown.
- Fixed the fullscreen and resolution settings not applying correctly, and duplicate resolutions in the list.
- Fixed the walk animation stopping on stairs.
- Fixed the out-of-stamina screen effect not showing.
- Fixed story dialogue carrying over into the main menu or the next level.
- Fixed controls sometimes coming back too early during cutscenes.
- Fixed bosses sometimes getting stuck, and several boss-fight errors.
Thanks for playing! Let us know what you think.