Teamfight Manager 2 · public · first seen
Hello, this is Team Samoyed.
We'd like to share the details of this patch.
Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.
In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.
Made several fixes and improvements to the match engine.
Adjusted situations during the final siege where teams ignored opponents and attempted to end the match too aggressively. This behavior now triggers only when the team is focused on attacking structures and ending the match is almost certain.
Fixed Ninja and Pole Warrior using attacks or abilities that would be interrupted by their own ability animations, wasting cooldowns without any effect.
Fixed the AI underestimating the actual reach of abilities that hit a circular area in front, such as Hammerer's and Siege Breaker's second abilities, causing champions to approach closer than necessary before using them.
Fixed other minor bugs in decision formulas and behavior logic.
Fixed monthly Solo Rank ranking articles being published even when Solo Rank was disabled.
Fixed misalignment between table headings and player information columns on the individual training screen in Deathmatch.
Fixed custom league names not appearing in the titles and bodies of monthly Solo Rank articles.
Fixed Hunter not receiving an additional ultimate cast after using the ultimate twice, even when involved in an enemy takedown within the recast window. The English description now also clearly explains the conditions for the base recast and the additional cast from takedown participation.
Fixed sponsor offers being generated with attendance targets that exceeded the stadium's maximum capacity and could not be reached.
Fixed the previous player, next player, and close buttons not working on the Champion Training screen. The champion selection screen remains open when switching players.
Fixed match records and player statistics for some sets being missing from multi-set matches.
Fixed staff contract offers appearing to be accepted even when acceptance failed.
Fixed a save completion message appearing even when saving failed. A failure notice is now shown so you can try saving again.
Fixed champions affected by fear or charm selecting incorrect movement coordinates at the edge of the map.
Pythoness: Fixed the enemy-targeting projectile from her ultimate dealing physical damage based on Attack Damage. It now deals magic damage based on Ability Power as described.
Werewolf: Fixed the healing from Ability 1 not being applied. It now heals by the described proportion each time the ability deals damage.
Alchemist: Fixed Ability 1's healing reduction stacking up to 100%. It no longer stacks and remains at 50%.
Alchemist (Ability 1 and ultimate) and Nightmare (Ability 2): Fixed range adjustments not affecting the actual distances thrown, traveled, or dashed.
Fixed player contract expiration dates set in a custom database changing when starting a new game with that database.
Fixed previously developed merchandise being created again, causing repeated automatic restocking and production costs. Duplicate merchandise in existing saves is merged while preserving stock and sales history.
If you encounter any problems while playing, feel free to reach us at
anytime.
Thank you.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3009301 | 115524422005058496 | — |
| 3009302 | 2010728289442605175 | — |
| 3009303 | 8521041620770143013 | — |