Wreckborn · beta, public · first seen
I fixed a bug that could cause the trading interface to become unresponsive when a trading ship departed from the base. The trade panel now closes automatically if the ship begins departing while buying or selling items, or when attempting to open the trade tab.
Mining efficiency technologies now also affect the chance of obtaining Matter Particles.
Each technology level increases the chance of obtaining Matter Particles by an additional 2%.
I temporarily disabled the Exclusive Fullscreen option until the issue is resolved in the Unity engine.
Unity does not properly restore the game window after using Alt+Tab, especially when running DirectX 12.
I changed the requirements so that Memory Cores are now only needed to reconstruct Tier 4 and Tier 5 ships.
I changed the default combat behavior of Frigates and Battleships from "Attack Nearest Target" to "Attack My Target", matching the behavior of Fighters.
All newly built ships will use the new default setting.
This change does not affect existing ships. To update the behavior of Frigates and Battleships already in your escort fleet, open the Escort List and manually select "Attack My Target".
I increased the maximum limits for automatic resupply:
Standard Fuel: max. 200
Boost Fuel: unchanged
Jump Fuel: unchanged
Mining Probes: max. 50
Basic Ammunition: max. 8000
Missiles: max. 400
Decoys: max. 800
Torpedoes: max. 200
I adjusted standard fuel consumption for combat ships:
Fighter Tier 1 – 20 fuel, 33 minutes of flight time.
Frigate Tier 1 – 40 fuel, 33 minutes of flight time.
Battleship Tier 1 – 80 fuel, 33 minutes of flight time.
I increased the speed at which the ship aligns with the aiming reticle.
I increased the number of colored signals generated in the game world from 10 to 20.
I reduced the production cost of Proton Torpedoes.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4138821 | 4532709205617753579 | — |