Ominous Descent Playtest · public · first seen
Tier 1: Shots apply a 50% slow.
Tier 2: 3 hits freeze common and uncommon enemies.
Tier 3: 75% slow, can freeze special enemies.
Formally added slowness as a status effect with particle effects for enemies who are slowed.
Works similar to stun where all enemy action is halted.
Shooting a frozen enemy can shatter them, killing them instantly no matter how much health they have left.
Controller update: previously some controls overlapped mainly the dash and alt fire/ability. This has been updated and the defaults have been adjusted for ease of use. Left Bumper controls the dash Right Bumper toggles the light, Right Trigger is the primary fire button while Left Trigger is the alt fire/submarine ability.
Updated the auto aim powerup to be more visually distinct from the health pickup.
Updated the Deep Sea Piranha & Viper Fish to be more visually clear & less likely to get lost in the chaos resulting in less cheap hits.
On restart some hazards such would reroll once at the very start, this has been fixed.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5488121 | 4498114831196794647 | 8228830278029839725 |