Law Firm Simulator · public · first seen
This update reduces the rendering work caused by staff in busy offices, while keeping their appearance, animation, and shadows in place.
Fewer character draw calls: compatible parts of staff models are combined while preserving their materials and animation rigs.
Simplified hairstyle rendering: hairstyle details are combined into fewer meshes.
Lighter staff shadows: staff use one lightweight shadow shape instead of drawing every character part into the shadow map.
Less work-card texture churn: case cards reuse their textures and update when the displayed progress percentage changes.
These changes target the rendering overhead that becomes more noticeable as your firm and staff roster grow.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5066541 | 4172625030011031714 | — |