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Law Firm Simulator · public · first seen

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Patch notes · published by the developer

Staff Rendering Performance Update

On Steam

Better performance as your firm grows


This update reduces the rendering work caused by staff in busy offices, while keeping their appearance, animation, and shadows in place.

Staff rendering improvements

  • Fewer character draw calls: compatible parts of staff models are combined while preserving their materials and animation rigs.

  • Simplified hairstyle rendering: hairstyle details are combined into fewer meshes.

  • Lighter staff shadows: staff use one lightweight shadow shape instead of drawing every character part into the shadow map.

  • Less work-card texture churn: case cards reuse their textures and update when the displayed progress percentage changes.


These changes target the rendering overhead that becomes more noticeable as your firm and staff roster grow.

Per-depot manifest changes

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