Time Takers Playtest · public · first seen
For the first time, this Playtest adds permanent rewards that you can receive at official launch to the Daily Check-In Event and the Paradise Pass. Curtis returns to the Traveler roster, and this update introduces the App System, reworks matchmaking, movement, and gameplay balance, and adds the Lab (Mission and Memory) outside of matches.
Please see below for the detailed changes.
Log in during the test period and claim the rewards below!
Day 1: Profile customization items (1 each of Icon, Border, Sticker, and Nameplate)
Day 2: Flux Navy skin
Day 3: Alis Street Vintage: Ice Blue skin
Note: Check-in rewards reset daily at 23:00 UTC.
Rewards you earn will be granted at official launch and are yours to keep permanently.
You can still claim missed rewards by collecting a certain number of Chronostones.
If you miss rewards for two or more days, you can use Chronostones to purchase the missed rewards, starting with the earliest missed check-in.
A "Paradise Pass" exclusive to Steam Playtest #2 has been added.
Use Chronostones to earn a variety of rewards you can try out during the test period. The final Paradise Pass reward is the Cassie costume [Nebula White]. If you earn it during the test period, you’ll receive it at official launch and get to keep it permanently.
Curtis returns to the Traveler roster on Day 2 of the test, November 13 at 23:00 UTC.
Curtis’s skills are Track Down, Survival Instinct, and Low Profile. For details on his skills and changes to other Travelers and weapons, see the Balance section at the end of these patch notes.
Set in the Caribbean in 2311, the new battlefield Isla Veloz was once a luxury resort and the home of the Wing Racing X-League. When the Chronocrystal that powered the island went out of control, it wiped out all life on the island. Now saturated, the Chronocrystal continues to release Time Energy.
Matchmaking now prioritizes matching parties of the same size, including solo players.
A menu for entering AI Match has been added to the PLAY screen.
Double Jump can now only be used once while airborne.
The maximum number of Dash charges has been increased from 1 to 2.
Exiting a zipline midway now transitions into an air Dash.
A Dash cooldown gauge has been added to the reticle.
Sliding after a Dash now maintains your speed.
Falling while sliding no longer cancels your slide.
You now gain speed when moving downhill. A visual acceleration effect appears once you reach a certain speed.
Movement speed buffs now also apply to sliding speed.
Added a slide key setting (Hold/Toggle). (Default keys: PC: Ctrl / Xbox: LS / PS: L3)
Button labels may differ depending on the controller type and input mode.
Alongside your choice of Traveler, weapon combination, and in-game Perks, the "App System" has been added as a new way to shape your build.
You can select up to 3 Apps, and each App has both a positive effect and a negative effect.
You can select and configure App Presets on the Traveler selection screen or in the Combination tab of the Loadout.
You can create up to 10 Presets per account.
The App System unlocks after you complete 3 matches.
App Effects
Positive Effect
Negative Effect
Notes
Time Collector
Time Energy Collection Distance +300%
Time Energy Gain -10%
Weight of Time
Vitality Recovery Amount +50% on Field Time Energy Acquisition
Field Time Energy Gain -10%
Scales of Time
Fire Rate +15% When Time Energy Held Is 2 min 30 sec or Less
Weapon Damage -15% When Time Energy Held Is More Than 2 min 30 sec
Ascetic Priest
Healing Effect Dealt +20%
Healing Effect Received -10%
Headhunter
Headshot Damage Dealt +10%
Headshot Damage Taken +10%
Equivalent Exchange
Max Shield and Health +10 per Death
Respawn Time +0.5 sec per Death
Max 10 Stacks
Shield Converter
Max Shield +250
Max Health -200
Skill Damage Absorption
Vitality Recovery Equal to 30% of Skill Damage
Skill Damage -10%
Spoils of the Hunt
Instant 25% Vitality Recovery on Enemy Kill
Time Energy Gain -10% on Kill
Skill Master
Skill Damage +20%
Skill Cooldown +20%
Bomb Expert
Explosive Skill Uses +1
Explosive Skill Damage -15%
Applicable skills: Joran - Tracking Fire Grenade, Bertie - Banana Grenade
Deployment Master
Deployable Skill Uses +1
Deployable Skill Damage -15%
Applicable skills: Joran - Valax Battleship Bombardment, Ep0ch - Surprise Mine, Yuna - Rec-O-Turret, Zsa Zsa - Air Gate
Aggro Star
All Damage Dealt +10%
Location Always Revealed to Enemies Within 90m
Excludes Low Profile State
Marathoner
Movement Speed +10%
Dash Count -1
Over Dash
Dash Count +1
Dash Cooldown +30%
Combat Boots
Movement Speed +30% for 3s in Combat
Movement Speed -10%
Link Amplifier
Link Distance +50%
Received Time Energy Distribution Efficiency -30%
Respawn Shield
Linked Allies Gain Additional Shield Equal to 50% of Your Max Shield for 5s When You Respawn or Are Revived
Shield Fully Depleted When You Respawn or Are Revived
Stealth Leap
Jump Power +400% During Low Profile
Damage Taken +20% During Low Profile
Aerial Acrobat
All Damage Dealt +15% While Airborne
Damage Taken +20% While Airborne
Zipline Perk
50% Vitality Recovery on Zipline Use
Zipline Cooldown +100%
Time Linker
Time Energy Gain +10% When Linked
Time Energy Gain -10% When Unlinked
Positive/Negative Effects Activate Only With Surviving Allies
During the death sequence, the player who killed you is now highlighted with a scan outline, and their player tag is visible through walls.
An outline has been added to weapon crosshairs, and deployable skills now use a dedicated deployment crosshair.
Respawn invincibility duration has been reduced from 5 to 3 seconds and shortened the respawn movement speed boost from 7 to 3.5 seconds.
Player respawn time has been set to 10 seconds in all phases.
Paradise Pods now also appear in the Semifinal and Final phases.
A skill cancel button ([LT]) has been added for controllers.
Tap B to open the Emoji ring menu. Press B again or use the Cancel key to close it.
You can now report players from the Battle Record screen.
The report button is now disabled when viewing another player’s battle results.
The "Lab" has been added.
"Memory," where you can read the stories of the game's world, has been added.
Memories for the Prologue and Part 1, "Time Energy," have been added, and more stories of the "Time Takers" will be revealed in the future.
Locked Memories are unlocked automatically once you collect a certain amount of Time Energy by playing matches.
You can read each Episode Part individually and claim its rewards.
Memories are available in Korean and English. Translations for the remaining languages supported by Time Takers are in progress.
Added the Traveler’s Log, which explores each Traveler’s past and their story in the Void. Play to unlock log entries and unlock them all to earn a Legacy skin you can use during the test period.
Loadout → icon next to the Traveler’s description
Daily Missions have been added.
The Achievements UI has been revamped and category icons have been added.
Added the Batch Open feature, which lets you open five Chronopacks at once.
You can now view the Chrono Vault progress screen on the results screen and skip the animation with the Space key.
A Social Party tab has been added to the sidebar and the number of party members is shown on the tab button. Empty slot indicators disappear when there are no party members.
Rank tiers are now shown in social tooltips.
Accept/Reject buttons can now be used directly from the friend request tab.
Players who send each other friend requests now automatically become friends. When you accept a friend request, the sender receives a notification. A notice is now shown if you send another request while a friend request is already pending.
Returning Traveler Curtis’s skills and Skill Perks are listed below.
Traveler
Category
Skill/Perk
Item
Effect and Value
Curtis
Skill
Track Down
Effect
Scans the surroundings to identify the location of objects and enemies.
Cooldown
20 sec
Scan Range
90m
Duration
3 sec
Movement Speed Increase
30%
Survival Instinct
Effect
Increases your weapon fire rate for a certain duration.
Cooldown
20 sec
Weapon Fire Rate Increase
20%
Duration
6 sec
Low Profile
Effect
Turns invisible for a certain duration and gains an Additional Shield.
Cooldown
78 sec
Low Profile Duration
8 sec
Additional Shield
200
Lv. 5 (Q)
Tracking Restart
Reduced Cooldown
17 sec
Weak Point Analyzed
Weapon Damage Increase to Scanned Targets
10%
Lv. 9 (E)
Awakened Instinct
Reduced Cooldown
17 sec
Battle Frenzy
Overheat Reduction
30%
Lv. 13 (Z)
Low Profile Enhancement
Weapon Damage Increase
20%
Increased Duration
5 sec
Increased Low Profile Duration
10 sec
Recovery Low Profile
Continuous Recovery Amount During Low Profile
50
Adjusted the performance and effect descriptions of some Traveler skills.
Significantly reduced the cooldowns of Travelers’ Q and E skills so they can be used more often.
Traveler
Skill
Changed Item
Before
After
Bertie
Grappling Hook
Cooldown
22 sec
18 sec
Banana Grenade
Cooldown
30 sec
12 sec
Grenade Damage
128
50
Shrapnel Damage
19
20
Knockback Effect
Applies to allies
Does not apply to allies
Fly, Bertie!
Probe Explosion Range
18m
12m
Targeting Distance
-
Targeting Distance (75m) description added.
Additional Shield
240
500
Cooldown on Failed Use
1.5 sec
3 sec
Raven
Vengeful Leap
Cooldown
19 sec
14 sec
Additional Shield
90
50
Movement Speed Increase
20%
10%
Duration
5 sec
3 sec
Movement Distance
10m
8.5m
Executioner's Mark
Cooldown
48 sec
24 sec
Damage
32
16
Attack Angle
75°
50°
Health and Shield Recovery Amount on Kill
200
100
Vengeful Leap Cooldown Reduction on Kill
100%
30%
Executioner's Mark Cooldown Reduction on Kill
100%
30%
Raven Storm
Cooldown
78 sec
75 sec
Damage
32
20
Attack Angle
-
Attack Angle (50°) description added.
Joran
Dimension Escape
Cooldown
30 sec
15 sec
Dash/Jump While Placement Guide Is Displayed
Not available
Available
Tracking Fire Grenade
Cooldown
30 sec
12 sec
Grenade Damage
128
40
Shrapnel Damage
32
25
Rokuro
Whirlwind Slash
Cooldown
50 sec
18 sec
Damage
100
50
Attack Range
3m
3.3m
Shadow Veil
Cooldown
48 sec
30 sec
Veil Duration
6 sec
4 sec
Asura Execution
Cooldown
72 sec
70 sec
Additional Shield
300
200
Yuna
Energy Barrier
Cooldown
42 sec
18 sec
Durability
180
90
Rec-O-Turret
Cooldown
36 sec
15 sec
Damage
25
20
Health
180
150
Deployment Range
12m
12.5m
Alis
Electronic Hook
Cooldown
18 sec
15 sec
Damage
80
40
Stun Duration
0.6 sec
0.7 sec
Max Range
36m
19m
Electrocution Accumulation Amount Effect
Yes
Removed
Blaster Shot
Cooldown
29 sec
18 sec
Damage
160
105
Enemy Targeting Angle While in Use
6°
5°
Activation Method
-
Activates when the skill key is pressed again
Rainbow Disco
Orb Damage
48
38
Edu
First Aid
Cooldown
54 sec
20 sec
Initial Healing
140
70
Heal Over Time
35
20
Recovery Range
15m
30m
Flame Rescue
Cooldown
42 sec
25 sec
Additional Shield Applied to Self
0
120
Additional Shield
240
250
Knockback Damage
96
50
Attack Range
20m
16m
Andrei
Jelly Explosion
Cooldown
36 sec
15 sec
Explosion Damage
128
100
Health and Shield Recovery Amount
100
50
Additional Shield
100
50
Jelly Pistol
Cooldown
30 sec
12 sec
Explosion Damage
128
85
Poison Gas Damage Per Second
40
20
Arthur
Hold the Line
Cooldown
42 sec
17 sec
Additional Shield
150
80
Duration
15 sec
8 sec
Movement Speed Increase
30%
15%
Shield of Protection
Cooldown
48 sec
20 sec
Barrier Wall Durability
1500
2000
Duration
4 sec
10 sec
Shield Appearance Speed
-
Adjusted so the shield appears faster
Glorious Charge
Charge Attack Range
4m
3.5m
Zsa Zsa
Air Gate
Cooldown
24 sec
15 sec
Movement Speed Increase
45%
25%
Projectile Damage Increase
20%
10%
Antigravity Field
Cooldown
54 sec
25 sec
Weapon Fire Rate Reduction
30%
15%
Queen of the Skies
Required Height for Skill Use
9m
8.8m
Cooldown on Failed Flight
1.5 sec
3 sec
Ep0ch
Hologram Decoy
Cooldown
42 sec
19 sec
Surprise Mine
Cooldown
30 sec
12 sec
Damage
80
40
Trap Duration
60 sec
30 sec
Movement Speed Reduction
30%
15%
Cassie
Patch us up
Cooldown
54 sec
15 sec
Initial Healing
120
60
Heal Over Time
25
15
Recovery Range
15m
30m
Guys, Engage!
Cooldown
36 sec
15 sec
Damage
16
12
Attack Range
30m
50m
Adjusted the effects and available options for some Traveler Skill Perks.
Traveler
Level (Key)
Perk
Changed Item
Before
After
Bertie
Lv. 5 (Q)
Quick Retrieval
Reduced Cooldown
14 sec
13 sec
Grappling Hook Enhancement
Movement Speed Increase
25%
37%
Lv. 9 (E)
Combat Ration
Health and Shield Recovery Amount
200
150
Lv. 13 (Z)
Probe
Explosion Enhancement
Increased Probe Explosion Range (Diameter)
18m
20m
Enhanced probe
Increased Additional Shield
800
1000
Raven
Lv. 5 (Q)
Leap Enhancement
Increased Movement Speed Increase
30%
20%
Increased Movement Distance
5m
2m
Wing Shield
Increased Additional Shield
180
100
Increased Shield Duration
7 sec
5 sec
Lv. 9 (E)
Curse of Vengeance
Health and Shield Recovery Amount for Allies Involved in Kill
200
100
Cursed Pursuit
Enemy Movement Speed Reduction
15%
10%
Weapon Fire Rate Reduction
15%
10%
Lv. 13 (Z)
Raven Bombardment
Firings Per Second
8 shots
10 shots
Joran
Lv. 5 (Q)
Quick Restart
Reduced Cooldown
21 sec
13 sec
Lv. 9 (E)
Enhanced Fire Grenade
Increased Grenade Damage
180
60
Increased Shrapnel Damage
44
30
Reduced Cooldown
21 sec
10 sec
Lv. 13 (Z)
Small Ship Call
Movement Speed Reduction When Within 8m of an Enemy
-
75%
Rokuro
Lv. 5 (Q)
Updraft
Increased Damage
120
75
Lv. 9 (E)
Smoke Screen
Increased Duration
10 sec
5 sec
Poison Mist
Damage
40
15
Lv. 13 (Z)
Ultimate: Asura Execution
Damage
340
350
Yuna
Lv. 5 (Q)
Barrier Output Enhancement
Increased Durability
260
130
Acceleration Barrier
Movement Speed Increase Effect
30%
15%
Lv. 9 (E)
Enhanced Turret
Increased Damage
35
30
Increased Health
240
200
Lv. 13 (Z)
Burning Live
Increased Damage
25
17
Alis
Lv. 5 (Q)
Extended Rope: Activated
Increased Max Range
19m
21.8m
Cooldown Increase Effect
Yes
Removed
Lv. 9 (E)
Blaster: Efficiency Increase
Increased Damage
220
140
Reduced Cooldown
24 sec
18 sec
Edu
Lv. 5 (Q)
Emergency Recovery
Increased Initial Healing
400
200
Vital Stabilization
Increased Heal Over Time
70
35
Increased Healing Distance
20m
40m
Lv. 9 (E)
Perfect Rescue
Increased Additional Shield
350
400
Increased Additional Shield Applied to Self
0
200
Cooldown
42 sec
25 sec
Andrei
Lv. 5 (Q)
Hardened Jelly
Increased Damage
180
140
Increased Additional Shield
200
100
Reduced Cooldown
30 sec
13 sec
Arthur
Lv. 5 (Q)
Hold your ground!
Increased Additional Shield
220
110
Charge Forward!
Increased Movement Speed Increase
50%
30%
Lv. 9 (E)
Shield Impact
Increased Duration
6 sec
5 sec
Reduced Cooldown
38 sec
15 sec
Sturdier Shield
Increased Durability
2200
3000
Zsa Zsa
Lv. 5 (Q)
Booster Gate
Increased Movement Speed Increase
60%
35%
Increased Projectile Damage
30%
20%
Lv. 9 (E)
Gravity Field Recharge
Reduced Cooldown
43 sec
22 sec
Precision Gravity Control
Fire Rate Reduction
40%
20%
Lv. 13 (Z)
Dive Impact
Increased Knockback Distance
23m
23.3m
Ep0ch
Lv. 9 (E)
Condensed Surprise Mine
Increased Damage
250
125
Cassie
Lv. 5 (Q)
Powerful Healing, Please
Increased Initial Healing
200
100
Increased Heal Over Time
35
20
Lv. 9 (E)
Moss Bear Legion Appears!
Reduced Cooldown
29 sec
12 sec
Lv. 13 (Z)
Pudding, Swallow Them All!
Cooldown Reduction Effect
-
72 sec (newly added)
Adjusted several weapon stats, including damage and overheat.
Weapon
Changed Item
Before
After
V-41 Carbine
Left-Click Damage
55
39
Left-Click Overheat
2.5
2
Left-Click Fire Rate
10
12
V-16 Pulse
Left-Click Damage
41
35
Chaser
Left-Click Damage
46
39
Left-Click Overheat
8
6.8
Right-Click Damage
46
39
Flux
Left-Click Damage
16
17
Left-Click Overheat
2.5
2.35
Deadeye
Left-Click Damage
38
33
Left-Click Overheat
4
3.5
Right-Click Damage
330
297
R-12 Watchman
Left-Click Damage
140
114
Blaze
Left-Click Damage
34
27
Right-Click Damage
160
95
Storm
Left-Click Damage
27
22
Left-Click Chain Damage
-
14 (description added)
Left-Click Overheat
2
1.9
Left-Click Effective Range
18m
16.5m
Right-Click Effective Range
25m
30m
Comet Launcher
Left-Click Damage
140
88
Right-Click Damage
22
16
Life OR Death
Right-Click Projectile Damage
57
24
Adjusted the effects of some weapon Perks.
Weapon
Level
Perk
Changed Item
Before
After
V-41 Carbine / V-16 Pulse
Lv. 3
Support Shot
Max Range
-
Same as Burst Rifle (V-16 Pulse)
V-41 Carbine
Lv. 11
Emergency Shield
Perk Lineup
Time Absorber
Emergency Shield
Shield Amount
-
100
Flux
Lv. 3/7
Shield Loot ↔ Shield Conversion
Level Swap
Lv. 3 Shield Conversion / Lv. 7 Shield Loot
Lv. 3 Shield Loot / Lv. 7 Shield Conversion
Lv. 11
Energy Bullet Enhancement
Damage Increase
6
4
-
Weapon Cooler
Perk Lineup
Piercing Round
Weapon Cooler (Overheat -30%)
Deadeye
Lv. 3
Link Extension
Link Distance Increase
50m
30m
R-12 Watchman
Lv. 3
Link Extension
Link Distance Increase
50m
30m
Blaze
Lv. 7
Spurt
Movement Speed Increase
30%
20%
Lv. 11
Kill Burning
Health and Shield Recovery Amount on Kill
Yes
Removed
Weapon Damage Increase on Kill
20%
30%
Assassin's Veil
Health and Shield Recovery Amount on Kill
Yes
Removed
Storm
Lv. 3
Extended Shock
Fixed Range Increase
4m
2m
Forward Grab
Max Range
25m
30m
Lv. 11
Extended Shock
Fixed Range Increase
4m
2m
Comet Launcher
Lv. 3
Propulsion Round
Projectile Speed Increase
80%
60%
| Depot | New manifest | Previous manifest |
|---|---|---|
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