Performance
- Rewrote the rendering of the minimap, building interiors, squad icons and key points. Low-end PCs and laptops should see fewer frame drops.
- Arrows at building doors and windows are drawn more simply from a distance, reducing load when the camera is zoomed out.
- Removed diagnostic measurements and log writes on every slow frame: they were hitting low-end computers the hardest.
- Fixed other performance issues and crashes.
Older GPUs without DirectX 12
- The ground is now rendered. Previously there was a flat gray map in its place.
- Reduced the growth of video memory usage in long battles, which could cause the game to crash.
Multiplayer
- Fixed the player counter in the room list: it now shows occupied slots out of player slots (a duel used to show "1/12").
- On a desync, the game now automatically sends us a technical report, which will help us find the causes of desyncs faster.
- Removed the freeze at the moment a desync is detected.
Crash reports
- If the game closed abnormally, on the next launch it will offer to send a report to the developers.
- Nothing is sent without your consent. The report contains system information and the game's latest messages, without your name or SteamID.
Graphics
- Militia BRDM: new hull with correct proportions and even lighting, turret and gun fixed.
We'll show the update roadmap soon.
Found a bug? Report it in our Discord: https://discord.gg/inflames