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Patch notes · published by the developer

v0.4.2.1 Patch Notes

On Steam

Patch Notes - November 10

New Special Perks


Every operative has three new perks that change how their Special works. Unlock them in the skill tree in the Hub shop.

  • Aria
    • Red Harvest: a kill with your slam refunds 30% of your Special meter.
    • Shared Eclipse: your tether drain also heals allies within 12m.
    • Meteor Drop: the longer you channel, the bigger your slam, up to +4m radius.

  • Gen

    • Walking Fire: strikes march forward in a line.
    • Danger Close: players caught in the blast get a 30-point shield for 8 seconds.
    • Overcharge: hold to merge your lasers into fewer, bigger beams.

  • Lt. Riz

    • Iron Gut: your enemy form survives one hit.
    • Regurgitate: when your enemy form breaks, you spit the enemy out for 60 damage in a 4m area.
    • Acquired Taste: +4% damage for each different enemy type you've eaten, up to 8 types.

  • Doxx

    • Overclock: turrets fire 30% faster while you're within 8m of them.
    • Redundancy: a turret leaves a mine behind when it expires.
    • Squad Link: drones guard whichever player has the lowest health.

New Defensive Perks

  • Plating: every hit you take deals 2 less damage (minimum 1).
  • Second Wind: once per mission, when you go down your revive meter fills on its own in 2 seconds. Works solo, and teammates nearby still speed it up.
  • Downed Fire: you can shoot while downed, at half damage.
  • Overshield: each kill adds 4 shield, up to 20. It drains after 4 seconds without a kill.
  • Last Stand: deal 20% more damage while at or below 30% health.

New Team Perks

  • Buddy System: within 8m of a teammate, you both take 15% less damage.
  • Crossfire: deal 15% more damage to enemies a teammate hit in the last half second.
  • Field Medic: reviving a teammate gives you both +20% move speed and +20% damage for 8 seconds.
  • Spotter: your critical hits mark enemies for 6 seconds. Teammates deal 20% more damage to marked enemies.

Operatives

  • The operative select screen shows more stats: Max Health, Move Speed, Jump Bonus, Special Recharge, Special Cost, and XP Pickup.
  • Stats include your skill tree bonuses, with the base value and bonus shown underneath. Bonuses that make a stat worse show in red.
  • Doxx moves at normal speed now (was 8% slower).
  • Doxx's Power Cycle now gives +10% Special recharge per rank, from both damage and passive charge.
  • Skill tree nodes that unlock an in-run upgrade now say so at the top of their description.

Hub

  • You now arrive in the Hub by elevator. The cab rides up, dings, and the doors open when you get there.
  • Shop prompts now say "Purchase Available" instead of "Requisition."

Loading Screen

  • The loading screen has sound: a start sting, ticks that follow the progress bar, and a completion sting.
  • New "Access Granted" sequence when loading finishes, which turns into the logo before the screen fades.

Enemies and Loot

  • Flying shooters have a new flight pattern. They circle you at a steady distance and hover smoothly instead of dashing, so they're easier to track and hit.
  • Flying shooters are tougher (160 to 420 health) and drop more XP (25 to 60).
  • Enemies burst into a shower of XP orbs when they die. Small orbs add up without losing XP to rounding, and healing from orbs is unchanged.
  • Super XP Orbs now finish the team's current level when picked up, and an on-screen marker follows the orb until someone grabs it.

Weapons

  • Burst fire shots are spaced evenly and each one plays its own sound, so a burst sounds like three distinct shots.

Maps

  • Reactor map layout updates.

Other

  • Sound effect updates.
  • New perk icons.
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