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Major update · published by the developer

Two Year Anniversary Patch!

On Steam

Two Year Anniversary!

As a thank you to all of you for an amazing two years so far, we have released a new patch! This patch adds tons of new content, enjoy over DOUBLE the playable characters, new gear, a new difficulty system, overhauled upgrades systems and more! Major Changes:

  • More than DOUBLED the number of playable characters. Some are a bit trickier to get, but you can now unlock access to playing as some of the Enemies you encounter!

  • Improved Upgrades. Upgrades have been changed from 5 or fewer levels, to as high as 25 levels. This allows players more freedom on how to make their builds as they progress. (We strongly recommend refunding your QBits before using the new upgrade system, you’ll receive a full return of what you spent, but the new upgrades are cheaper at earlier levels.)

  • One new weapon, two new Combination Weapons, two new passives

  • A new difficulty Modifier system has been added, allowing you to try your hand at defeating maps again with stronger enemies.

  • The Baron boss battle has been retooled into more of a story-driven experience, with a countdown timer instead of the traditional survival counter. Rescue as many characters as you can to improve your chances against him!

  • Matching to the Steam version for more streamlined future updates. The PC and Mobile version of the game now run completely under the same logic, allowing us to rapidly add new updates without the headache of navigating two separate versions.

Other Key Changes

  • Many weapons and passives have been rebalanced, mostly to buff the weaker ones.

  • Laser Grid, Blackhold and Magnum combination weapons have been changed to keep their style more in line with their base weapons. Magnum now benefits from Pierce

  • Pierce has received much criticism in being largely useless on most ranged weapons. As such many weapons will now convert Pierce into other bonuses, Check the Item Database for notes on the various weapons in the game.

  • The Quick Draw upgrade has been modified to allow for more balance and scalability. Instead of adding only 1 projectile to each weapon, it adds a percentage more. If the percentage isn’t high enough to make more projectiles, it becomes a chance of making another.

  • The Enemy Spawning System has been completely remade to allow a more robust and scalable system, and is the reason the difficulty modifier system is even possible. This should make adding new maps and enemies significantly easier on our part.

  • The last step for unlocking the final map was too arbitrary, so we removed it. Unlocking the last map should be a lot easier for players to figure out now.

  • The secret in the Tutorial gives a much better clue on how to unlock it.

  • We have implemented Cloud Saves for the game on Windows devices!

UI

Many menus have been tweaked and updated for a cleaner, more streamlined experience.

Thank you again to all of our players. We love the world of Scrap Age that we've created, and we love seeing the positive response from all of you. We hope that this new content goes a little way towards thanking you all!

-The Fractal Blue Team

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