Terran Dawn · public · first seen
Commanders, Terran Dawn 0.6.7 introduces faction-specific super dreadnought weapons
and Steam Survival leaderboards, alongside improvements to ship design,
co-op Survival, defenses, and visuals.
Each faction's super dreadnought now carries a distinctive fixed forward
weapon. Turn the ship toward its target to bring its main weapon to bear:
Terran — Leviathan Torpedo: a heavy explosive torpedo.
Mechanoid — Convergence Lance: a sustained energy beam.
Xenos — Apex Crimson Lance: a sustained crimson beam.
Voidborn — Abyssal Lightning: lightning that chains to nearby
enemy ships and structures.
Zythian — Broodmother Plasma: a powerful area-effect plasma blast.
Added Steam Survival leaderboards with separate solo and multiplayer
rankings for each difficulty. Compare global scores or view your Steam
friends' results.
Completed standard runs without mods, cheats, mutators, challenge rules,
or spectators are eligible for the Steam leaderboards. Random upgrades
remain allowed.
Enemy waves and boss hull strength now scale with the number of players.
After 36 minutes, newly spawned enemies gradually gain hull strength and
damage.
Boss ships are easier to identify, with battlefield and minimap markers
and clearer health information.
Reworked ship designer slot editing with a more consistent fitting
interface and clearer draft controls.
Ships now use their intended hull hit points when combat stats are
calculated.
Repair support can now assist allied ships and structures.
Improved defensive platform targeting. Mechanoid Sentry Matrix guns
can aim and engage independently.
Improved AI placement of building modules.
Rebuilt the Terran refinery with animated machinery and additional detail.
Refined Terran buildings, turrets, and platforms, including their
distant models.
Improved the Voidborn strategic rift's visuals and animation.
Improved automatic scouting when routes or frontier goals are unreachable.
Reduced interruptions caused by autosaving.
Improved spacing in formations containing ships of different sizes.
Fixed building placement at map boundaries and on gate or planet obstacles.
Fixed dreadnoughts having trouble leaving shipyards through narrow gaps.
Fixed multiplayer faction selector layout issues.
Fixed sky rotation during camera movement.
Improved hybrid module names and campaign reward validation.
Thank you for playing and sharing your feedback!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5073721 | 8595162459658796649 | 7157369867345881592 |